pahcman said:around here, next gen hardware, especially concern cell, were too high expectations to start with.
$299 disposable game box, not super space simulator people forgets.
512mb is good tho. 1 more month.
Titanio said:It's better to moderate expectations now
Oh and of course..this is all my speculation....ahem..
I just REALLY wouldn't expect 8.
nAo said:CELL is not going to be cut, but we should think about yields too..
Deactivating one SPE or two just to increase yields could be very feasible!
Sandwich said:function said:I was asking whether Cell's design was less than ideal if you weren't applying it to large amounts of graphics work.
Ideal? Nothings ideal. XB2's rumored 3 powerPC cores are less than ideal. Dual core on the PC is less than ideal and Cell is less than ideal.
In an ideal world we could scale up Ghzes of our single cores indefinitely.
Cells approach may still be the best alternative.
Sandwich said:Besides, I doubt Sony would have invested all that money in cell if they weren't not going for the performance crown.
Sandwich said:They'd be better off using existing cpus if they were going for second-best.
jimpo said:What the hell is going on here....everybody is boasting their own guesses and hunches like they would know for sure. You dumb-asses!
But seriously - all this speculation presented as real facts starts to get a bit frustrating.
BOOMEXPLODE said:Remember for the longest time many expected a 65nm Broadband Engine in PS3 with one billion transistors and performance of one teraflop! Most of us are just guessing, and the ones that don't need to guess can't talk. My guess: the Cell shown at the ISSCC will be in PS3, because it seems to already be in production, and what else could they be using it in? We know atleast that they went to the trouble of designing and taping out the chip, so it's going to be used in something. It could be intended for servers/workstations, but that's not exactly a mass market application, hardly the place to begin recouping the expense of R&D.
Brad Grenz said:Little protozoaes whispering sweet nothings to whoever that is isn't exactly an admission of problems fabbing from STI. That's what we call unsubstantiated rumour. From a game site.
That kotaku guy is talking about an IBM fab which has no relation to the PS3, that's enough for me to conclude he has no idea or is simply joking by a hoax he made up (more likely)xbdestroya said:Brad Grenz said:Little protozoaes whispering sweet nothings to whoever that is isn't exactly an admission of problems fabbing from STI. That's what we call unsubstantiated rumour. From a game site.
LOL, wow you sound pretty self-important. Well, if you have better leads stating that Cell fabbing is going a-ok at 8 SPE's, please, don't hesitate to lay it on me.
BOOMEXPLODE said:Remember for the longest time many expected a 65nm Broadband Engine in PS3 with one billion transistors and performance of one teraflop! Most of us are just guessing, and the ones that don't need to guess can't talk. My guess: the Cell shown at the ISSCC will be in PS3, because it seems to already be in production, and what else could they be using it in? We know atleast that they went to the trouble of designing and taping out the chip, so it's going to be used in something. It could be intended for servers/workstations, but that's not exactly a mass market application, hardly the place to begin recouping the expense of R&D.
BOOMEXPLODE said:Still I can't believe they would go back to the drawing board and design a new 4 or 6 SPE version. That's non-trivial work that would require more time and money. If anything I can imagine them having to back off on the clockspeed to maybe 3GHz if they're having fab problems.