ninelven said:I'm all for higher rez textures.
Not unlikely, but I doubt that's anything new related to the higher RAM. MS has always been saying that 1280x720px30fps is an absolute minimum requirement. That's basically saying that if you can support higher, go for it, but you can't publish the game if it can't support it.If the increase in RAM is true, then wouldn't that mean MS is going for games running at resolutions higher than 1280 x 720, like 1920 x 1200?
Tell me you're joking. Are you forgetting that 256 MB really means 224 usable that has to be shared between GPU and CPU? Are you forgetting that 1280x720 suddenly demands on average 12x the texture memory to look anywhere as good? Are you willing to accept the idea that world scales and complexities cannot really grow at all with only a 4x increase in memory? Granted, there are worse things you can do than cut back on memory. But I mean, do remember that if everything is going to be running on HD, that means we have to bring content complexity and resolution closer to that which is used on PCs.I can't see how memory higher than 256MB will help with such "low" resolutions as the standard HD (1280x720).
Probably due to your PC having dual-channel memory controllers (S939 A64 or P4?). It's dedicating channels to each DIMM slot, so unless both DIMM slots are occupied, it's not going to use the other channel. The only thing that makes a little bit of sense about having 3*whatever is that you have 3 CPU cores...Doesn't DDR need paired RAM modules for top speed? Does on my PC. I'd have thought that'd be 512 mb (2x256) or 1 gb (2x512) then.
Back in a conference call years ago when people were still expecting nVidia hardware to show up in Xbox2... I believe it was 2003. Back when they were being a lot more serious about the 100% CLR and Longhorn kernel thing, expecting that all those features would be ready to go long before 2006.when did MS talk about 1 GB ? in 2002 or 2003?
Inane_Dork said:And, I will add, I will find it quite funny if the one who's "rushing" the market and "will have a lesser machine" than its competitors ends up forcing the industry to upgrade to double the memory.
I wonder if MS would do this just to spite Sony. I'm pretty sure they would. It forces Sony to pick between getting trounced in a major system spec and losing a good deal more money than they probably wanted to.
Indeed it's funny (btw, I wouldn't put the rushing under quotes - they are rushing - for better or for worse) but the reason they are doing it is clear: They don't want competition to trounce them in that same major spec. Also, this way they will make Xbox 2 more future proof.And, I will add, I will find it quite funny if the one who's "rushing" the market and "will have a lesser machine" than its competitors ends up forcing the industry to upgrade to double the memory.
Very doubtful. They will probably (if they are smart) put only 128MB of XDR for CPU, and the rest 384MB (or more) will be the GDDR3 on the GPU. PS3 most likely won't have UMA but two separate memory pools.If Sony goes with 512MB XDR, which is more expensive than GDDR3
If SPEs do vertex texturing (SM3.0+) the PS3 should be UMA+eDRAM. 512MB XDR will be cheaper and cleaner in wiring than 128MB XDR + 384MB GDDR3.marconelly! said:Very doubtful. They will probably (if they are smart) put only 128MB of XDR for CPU, and the rest 384MB (or more) will be the GDDR3 on the GPU. PS3 most likely won't have UMA but two separate memory pools.
marconelly! said:Indeed it's funny (btw, I wouldn't put the rushing under quotes - they are rushing - for better or for worse) but the reason they are doing it is clear: They don't want competition to trounce them in that same major spec. Also, this way they will make Xbox 2 more future proof.
Very doubtful. They will probably (if they are smart) put only 128MB of XDR for CPU, and the rest 384MB (or more) will be the GDDR3 on the GPU. PS3 most likely won't have UMA but two separate memory pools.If Sony goes with 512MB XDR, which is more expensive than GDDR3
512 it is, you can thank Bungie for pushing hard for the upgrade, that is what I have heard.
function said:If PS3 lacks on chip framebuffer memory, it's hard to see what they can do to match the kind of bandwidth Xenon has cheaply. Assuming they need to, of course. Xbox was the most powerful console this generation even without it.
Under Marc's assumption that XDR would cost more then GPU mem, in what way would this be lobsided?Function said:IMO, balancing the system with 128 MB of main memory and 384 MB of video memory seems somewhat lobsided.
Very doubtful. They will probably (if they are smart) put only 128MB of XDR for CPU, and the rest 384MB (or more) will be the GDDR3 on the GPU. PS3 most likely won't have UMA but two separate memory pools.
Right now, when that guy simply made it up out of thin air.V3 said:?? When did this rumour surface ?
V3 said:Very doubtful. They will probably (if they are smart) put only 128MB of XDR for CPU, and the rest 384MB (or more) will be the GDDR3 on the GPU. PS3 most likely won't have UMA but two separate memory pools.
?? When did this rumour surface ?