I've recieved, of course not in an official manner and I'm personally not under any NDA, the full NV35 feature list.
It's mostly PR talk, since it's pretty much the PR you'll get at launch, but it's still quite interesting.
I've used bold for everything I find noteworthy.
Please also note nVidia is not marketing any DDR-II in this feature list. This seems to imply the NV35 *does* use DDR-I.
The 12 PS ops/clock thing is rather vague, because you could actually describe the NV30 that way too. It's still interesting to see nVidia won't market it as a "8 pipelines" architecture, though.
Sounds like the "accelerated shadow volumes" stuff is what Carmack was rumored to be asking about.
Also, I'd like to thank my source for giving me all of this very tasty info! And no nVidia, I won' tell you who it is. Don't be too angry though - not like I see a good reason to be angry since it doesn't really harm anyone's business
Uttar
EDIT: Thought the DVO thing was a typo, while it really wasn't. Fixed.
It's mostly PR talk, since it's pretty much the PR you'll get at launch, but it's still quite interesting.
I've used bold for everything I find noteworthy.
CineFX ( TM ) Shading Architecture
Support for the Microsoft DirectX® 9.0 Pixel Shader 2.0
Support for the DirectX 9.0 Vertex Shader 2.0
Long pixel programs up to 1,024 instructions
Long vertex programs up to 256 static instructions with up to 65,536 instructions executed
Dynamic, conditional execution and flow control
256-bit advanced memory interface combines a wider memory data path with next generation controller technology for superior performance and throughput.
Full 128-bit, studio-quality floating point precision through the entire rendering pipeline with native hardware support for 32 bpp, 64 bpp and 128 bpp rendering modes
Accelerated pixel shaders allow for up to 12 pixel shader operations/clock
Up to 16 textures per rendering pass
Support for sRGB texture format for gamma textures
IntellisampleTM performance technology, a Hi-Res compression technology (HCT), increases performance at higher resolutions through advances in compression and anti-aliasing technology.
Shadow Volume Accelerator – accelerates shadow volumes by maintaining them more accurately and discarding useless information.
Full nViewTM multi-display technology capability
Integrated NTSC/PAL TV encoder supporting resolutions up to 1024x768 without the need for panning with built-in Macrovision copy protection
Microsoft® Video Mixing Renderer (VMR) creates support for multiple video windows with full video quality and features in each window
DVD and HDTV-ready MPEG-2 decoding up to 1920 × 1080i resolutions
Dual, integrated 400 MHz RAMDACs for display resolutions up to and including 2048 × 1536 @ 85 Hz
Dual DVO ports for interfacing to external TMDS transmitters and external TV encoders
Dual internal TMDS encoders (one single and one Dual link) able to drive next-generation flat panel displays with resolutions greater than 1600 × 1200
Digital Vibrance Control 3.0
0.13 micron process technology for higher levels of integration and higher operating clock speeds
40 mm × 40 mm, BGA 1309 flip-chip package
Comprehensive Microsoft DirectX® 9.0 (and lower) and OpenGL 1.4 (and earlier) support
DirectX and S3TC texture compression
Please also note nVidia is not marketing any DDR-II in this feature list. This seems to imply the NV35 *does* use DDR-I.
The 12 PS ops/clock thing is rather vague, because you could actually describe the NV30 that way too. It's still interesting to see nVidia won't market it as a "8 pipelines" architecture, though.
Sounds like the "accelerated shadow volumes" stuff is what Carmack was rumored to be asking about.
Also, I'd like to thank my source for giving me all of this very tasty info! And no nVidia, I won' tell you who it is. Don't be too angry though - not like I see a good reason to be angry since it doesn't really harm anyone's business
Uttar
EDIT: Thought the DVO thing was a typo, while it really wasn't. Fixed.