For what it's worth (no more than any other news source, i guess), here's a translated news piece from Within Games which continues to talk about a 16x1/32x0 architecture being confirmed.
WaltC said:16 textures per pass is congruent with an 8x2 pixel pipeline organization--that's 8 pixel pipelines which each have 2 attached TMUs, so although you could get 16 textures per clock, you are limited to a maximum of 8 pixels per clock.
AndrewM said:Uhh, WaltC, _you_ dont even seem to understand what you're talking about.![]()
PaulS said:For what it's worth (no more than any other news source, i guess), here's a translated news piece from Within Games which continues to talk about a 16x1/32x0 architecture being confirmed.
- it will give two models of the R420: A pro map with 500Mhz chip and 475Mhz storing act and one?Nitro? map mentioned with 600Mhz chip and 550Mhz storing act.
- it is very probable that the R423 will have actually 16 pipelines, while the R420 with their 12 comes along. Possibly it concerns also the same chips with those dependent on the quality 4 pipelines (a Quad block) to deactivate itself or not.
- the R420 is as further R300-Refresh as well known a temporary solution. Accordingly ATi wants to rely all too no longer for a long time on architecture and bring soon the R500, whose development status progressed allegedly already very far. With the development of the R500 one can besides strongly on the support of Microsoft relies, since the technology is to be inserted use any form in the Xbox2.
akira888 said:The number of texture samples the chip can take in a single pass has really nothing to do with the number of TMUs. All the "textures per pass" number refers is how many samples the chip can take using loopback (ie multiple iterative cycles) before writing out the fragment (or rejecting it) to the FB. Textures "per cycle" on the other hand is what you're talking about.
R3XX and NV3X both had 16 textures per pass available, while having only 8 physical TMUs.
Here's a better translation for ya non-german speakers:PaulS said:For what it's worth (no more than any other news source, i guess), here's a translated news piece from Within Games which continues to talk about a 16x1/32x0 architecture being confirmed.
Finishing this year's CeBIT report we will tell you about some interesting rumors, which we were hearing during those 4 days:
- The NV40 architecture (16x1 for textures / color values, 32x0 for Z values) was confirmed by the x-th source. That cip is going to be gigantic.
- The NV40 will be faster than the R420. It can be expected that the R420 is between 15% and 5% slower than its NVidia competitor.
- There will be two models of the R420: A "Pro" card with 500Mhz chip and 475Mhz memory clock and a card called „Nitro“ with 600Mhz chip and 550Mhz memory clock.
- It's very probable, that the R423 will really have 16 pipelines, while the R420 comes with 12. Possibly those 2 chips are identical, with 4 pipelines (one quad block) getting disabled depending on the quality.
- The R420 (as another R300 refresh) is known to be a temporary solution. So ATi will not rely on the architecture too long anymore and will soon bring the R500, whose development state is reportedly quite far. Additionally, when developing the R500 ATI can rely on Microsoft support, cause the technology is planned to be used for the Xbox2 in one form or another.
madshi said:- The R420 (as another R300 refresh) is known to be a temporary solution. So ATi will not rely on the architecture too long anymore and will soon bring the R500, whose development state is reportedly quite far. Additionally, when developing the R500 ATI can rely on Microsoft support, cause the technology is planned to be used for the Xbox2 in one form or another.
At the risk of sounding like digitalwanderer here, could someone explain to me what MS could offer ATI in the area of GPU design?PaulS said:I've seen this elsewhere and I still don't buy it. There's no way MS are going to want comparable graphics hardware to be on the PC months before XB2 debuts, so either XB2 is a lot closer than we think or the tech is beyond R500 (similar to XB1 not being inbetween nVidia PC parts tech-wise).
VtC said:At the risk of sounding like digitalwanderer here, could someone explain to me what MS could offer ATI in the area of GPU design?
Or, would it be more of a "we'll incorporate something special for you into DX-next?" type of thing they're talking about?
PaulS said:madshi said:- The R420 (as another R300 refresh) is known to be a temporary solution. So ATi will not rely on the architecture too long anymore and will soon bring the R500, whose development state is reportedly quite far. Additionally, when developing the R500 ATI can rely on Microsoft support, cause the technology is planned to be used for the Xbox2 in one form or another.
I've seen this elsewhere and I still don't buy it. There's no way MS are going to want comparable graphics hardware to be on the PC months before XB2 debuts, so either XB2 is a lot closer than we think or the tech is beyond R500 (similar to XB1 being inbetween nVidia PC parts tech-wise).
Or it's just false altogether .
EDIT: Fixed typo
I think it's more 33%.Luminescent said:R423 would theoretically gain 25% more pixel rendering performance than R420.
Luminescent said:If the Cebit rumors are correct and R420 is indeed 5-15% slower than NV40, assuming it has 12 pixel pipelines (in comparison to NV40's hypothetical 16), it'd be interesting to imagine how R423 would perform in comparison to NV40. R423 would theoretically gain 25% more pixel rendering performance than R420.
Luminescent said:If the Cebit rumors are correct and R420 is indeed 5-15% slower than NV40, assuming it has 12 pixel pipelines (in comparison to NV40's hypothetical 16), it'd be interesting to imagine how R423 would perform in comparison to NV40. R423 would theoretically gain 25% more pixel rendering performance than R420.
http://www.nvnews.net/vbulletin/showthread.php?p=288551#post288551nv40
- the chip will be feature 32 bit throughout the pipe without loss of speed
- first test with half-life 2 showed that the chip is going to be 2 - 7 times faster than the geforce fx 5950
- the chip will feature RGAA
- the chip will need more power, but will use a single slot solution, as we were told
Luminescent said:If the Cebit rumors are correct and R420 is indeed 5-15% slower than NV40,
http://www.withingames.net/?show=articles&type=showarticle&id=83&site=7 (translation just above by Madashi)T2k said:Luminescent said:If the Cebit rumors are correct and R420 is indeed 5-15% slower than NV40,
Sorry, maybe I'm lost but where did you get this rumor? Link, pls...![]()