Link: Nvidia's NV40 mimics a 16x1-pipeline architecture with just eight pipelinesFuad said:We understand that the NV40 will actually only have eight physical pipelines, but these will appear act like 16 in certain games and, indeed, in 3DMark 2001 Nvidia was telling people how 3DMark01 is a very nice benchmark since they can render 16 textures per pass in it, using only eight pipelines. What Nvidia is using is the ability of the Vertex Shader model 3.0 (known as PS 3.0 or VS 3.0) where the Shader can actually render textures as a virtual pipeline but can only render them without filtering information.
Essentially, nVidia is now abusing a 3-years-old fillrate benchmark? :? :?
incurable, incredibly confused.