Well, this may seem stupid, but what causes framerates to drop? Since I was discussing this with a person that said game X couldn´t be made on PS2 from the ground up and look like the GCN version without framerate drops and a lot of jaggies.
He is not much of a person that knows about hardware, so I didn´t took him very seriously, but then I began to wonder what causes them? More polygons than the engine can handle on-screen? More particle effects? If so, what about when framerate sometimes drops when nothing important is happening?
Oh, BTW, now that I´m displaying my ignorance, can someone clarify me what procedural textures and radiosity lightning are? I´ve seen people mention them in next-gen machines discussions and I have no idea what they mean.
He is not much of a person that knows about hardware, so I didn´t took him very seriously, but then I began to wonder what causes them? More polygons than the engine can handle on-screen? More particle effects? If so, what about when framerate sometimes drops when nothing important is happening?
Oh, BTW, now that I´m displaying my ignorance, can someone clarify me what procedural textures and radiosity lightning are? I´ve seen people mention them in next-gen machines discussions and I have no idea what they mean.