Found the R3D/100 and more!

Discussion in 'Architecture and Products' started by [EOCF] Tim, Feb 28, 2009.

  1. swaaye

    swaaye Entirely Suboptimal
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    I recently tried out a Riva128 and found that it has some hardware issues. The most annoying is a tendency to pause whenever it needs to load a texture during a game. Discovered that in Jedi Knight. Pulled the card rather quick upon finding that.

    The much-maligned image quailty is pretty good with final drivers.
     
  2. Davros

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    ps: incomming runs fine under xp
    ive also got the sequel incomming forces
     
  3. Megadrive1988

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    The Real3D/100 would've been a wonderful chipset for Sega to use in a console, to rival and surpass the SGI-designed RCP in Nintendo 64 and the Bulldog ASIC in the 3DO/Matsushita M2. Especially if the geometry processor, graphics processor and texture processor could be put onto a single piece of silicon. I doubt it would've had to have been delayed to 1997 like the M2 was. Imagine if Sega had a Daytona USA 2 or a beefed up Daytona USA, Desert Tank 2 and beefed up versions of Virtua Fighter 2 and Sega Rally, plus Phantasy Star V and a 60fps 3D Sonic game, ready to go in fall 1996, all with better-than-Model 2 graphics. At worst, Sega would be 2nd place behind PlayStation, would've KILLED Nintendo 64 and M2 (if M2 had launched).
     
  4. Blakhart

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    Lol I still run an i740 with real3d logo silkscreened on it in a dual piii tiger100 system. Always wondered about the logo, now I know a bit about it.
     
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