Forza: The new simluation king? :D

cthellis42 said:
PC-Engine said:
Uh no it's not pointless, people who have big tvs sit farther away.
I guess people want to upgrade from a 17" monitor to a 20" monitor so they can push their chair back from the computer desk, hm? And I guess people who already have their couches in place immediately sledgehammer intervening walls down so they can sit further back?

People with larger TV's certainly have more leeway--and perhaps the redesign their layout keeping that in mind--but I've found way more people simply want a bigger TV for higher quality and--GASP!--a bigger screen both physically and relatively! I don't squoosh my sofa closer to my 27" set just to get a bigger TV screen. (Especially since the picture looks progressively worse.) Rooms have walls, and walls tend to be the bounds people use.

I might sit closer to the set if it was a 27" HDTV, though... Then I could get my bigger screen on without noticing the quality difference! Fascinating...

Consoles, in fact, tend to have their own physical limitations, too... You're not apt to instantly get new cords the moment you upgrade your set, so you're likely to sit not much further away than before, eh? Especially since one can then appreciate it more.

Oh I totally agree, it's not a science at all and that was my whole point. I just found it funny that somebody manages to creatively make a pot shot at Xbox users and Forza with questionable logic with the intent on spreading FUD.

-tkf- said:
PC-Engine said:
You've been exposed not to mention owned. :LOL:

And you can still post, only on the internet.

I take it your post is related to Forza in some mysterious way...
 
PC-Engine said:
On the topic of physics, anybody who holds up collision effects as a primary indicator of "physics" in a car simulation game just does not "get it".

Or maybe you are the one who don't "get it", the game is Forza not Burnot. Carry on...

And it sure as hell isn't a simulation either, i bet that driving on the track in GT4 feels more real than in Forza. Of course you seem so very focused on what is happening of track, i guess you drive like you post here, like shit :LOL:
 
-tkf- said:
PC-Engine said:
On the topic of physics, anybody who holds up collision effects as a primary indicator of "physics" in a car simulation game just does not "get it".

Or maybe you are the one who don't "get it", the game is Forza not Burnot. Carry on...

And it sure as hell isn't a simulation either, i bet that driving on the track in GT4 feels more real than in Forza. Of course you seem so very focused on what is happening of track, i guess you drive like you post here, like shit :LOL:

We all know opinions are like @ssholes, and you and the guy above share the same single dirty one. ;) :LOL:

randycat99 said:
BWWAAAAHAAAAHAHAAAAA! [HIGH FIVES]

I had a feeling your post leeching ways would eventually rise out of the woodwork. :LOL: ;)
 
-tkf- said:
PC-Engine said:
On the topic of physics, anybody who holds up collision effects as a primary indicator of "physics" in a car simulation game just does not "get it".

Or maybe you are the one who don't "get it", the game is Forza not Burnot. Carry on...

And it sure as hell isn't a simulation either, i bet that driving on the track in GT4 feels more real than in Forza. Of course you seem so very focused on what is happening of track, i guess you drive like you post here, like shit :LOL:

Quick question... have you played both games? Or is your "I bet" based on the console you own (logical, I know)...

Does anyone ever wish Dave would love the Console Forum again? Immature wankers in here sometimes, I swear.
 
PC-Engine said:
]Top automotive engineers teamed with experienced programmers to create an advanced physics engine for "Forza Motorsport" that simulates authentic car performance. Cars incur damage and wear, which affects performance. Advanced tire and suspension models respond to heat and pressure changes as well as weight transfer and aerodynamic load.

Which translates into:

The level of damage isn't all that much; the most extreme of it includes severely crushed exterior panels, broken windows, scrunched fenders and scraped walls, and finally, lost fenders. You will not lose wheels, axels, or burst into flames. You will not be able to fully destroy your car or blow out your engine. But you can lose tire traction from too much sliding (the white button pulls up a meter that indicates how hot they get), lose acceleration and top speeds, and take damage that forces your vehicle to lurch to one side.
 
-tkf- said:
PC-Engine said:
]Top automotive engineers teamed with experienced programmers to create an advanced physics engine for "Forza Motorsport" that simulates authentic car performance. Cars incur damage and wear, which affects performance. Advanced tire and suspension models respond to heat and pressure changes as well as weight transfer and aerodynamic load.

Which translates into:

The level of damage isn't all that much; the most extreme of it includes severely crushed exterior panels, broken windows, scrunched fenders and scraped walls, and finally, lost fenders. You will not lose wheels, axels, or burst into flames. You will not be able to fully destroy your car or blow out your engine. But you can lose tire traction from too much sliding (the white button pulls up a meter that indicates how hot they get), lose acceleration and top speeds, and take damage that forces your vehicle to lurch to one side.

Which translates to "all that is needed to trump GT4 physics"...

Wanna compare AI? Didn't think so.
 
randycat99 said:
Is it your claim that no NFS game ever has featured collision damage? Go ahead, say it...

No my claim is you don't "get it" and apparently you still dont...but keep at it you'll get there eventually...possibly...hopefully.
 
PC-Engine said:
Which translates to "all that is needed to trump GT4 physics"...

Wanna compare AI? Didn't think so.

You know what, i will eventually try Forza at a friends place, and may even buy a XBOX again if i like it (Rallisport 2 was the last game i played, so i sold it), but it will not be because of Live,AI or "scracthed paint simulation", it will be because the game gives a sense of actually being there, in the car. It will have to compete with GT4 and surpass it of course. And i would like to repeat, from reading the reviews i doubt it. You on the other hand would pass on the worlds nicest girl if her first name was Sony.

And is it AI or is it memorex?

But when you race, say, Laguna Seca five or six times in a row because in the first 15 seconds you're getting knocked into a spin, you really do have to wonder. Is that programmed into the game to challenge me for upcoming online challenges? Is that realistic? Is it me getting in the way of the other cars? I know for a fact that I can drive a straight line out of the starting gate and still get bumped into a full spin, essentially ruining my run. I also know that in super sharp hairpin turns you will undoubtedly experience full-on multi-car collisions. I have also seen AI come from behind to knock me off my line and pass me up in the last lap.

Stuff like that happens in real races, but not every race, i guess the Forza AI doesn't have a budget :LOL:
 
No AI is perfect, but compared to GT4 the above scenario is actually realistic in games speak. :LOL: ;)

randycat99 said:
...and pce dodges again!

No it's called ignoring pointless comparisons...it's time to let go man...there's no shame...

If you want to compare collision physics between Burnout and NFS to Forza then create your own thread. ;)
 
PC-Engine said:
No AI is perfect, but compared to GT4 the above scenario is realistic in games speak. :LOL: ;)

No, this is where you go wrong, Forza isn't more right, it's a choice made by the developers. Most players want an aggressive AI so they feel like they are racing against other people, while in real motoracing most of the time the driver will be driving against himself trying to improve his lap time. And tight duels do sometimes end up with accidents, but also with penalties from the race officials :)
 
Iron Tiger said:
fulcizombie said:
Wow that was a nice...rant.Too bad that no reviewers agree with you...

Oh and the fact that some xbox games(like halo2) run at 30 fps is only because they are too ambitious for the hardware.A game like halo2 pushes a ton of things on the screen with advanced effects and A.I.

In fact even flagship ps2 games(like the GTA series) end up looking much better on the xbox and having better frame-rates in spite of being just ports.99% of multi-platform games also look better on the xbox and run smoother than their ps2 counterparts and if you want a racing game that kills everything in sight ,when it comes to graphics,and runs at 60fps look no further than Ralisport 2.

Oh and forza isn't in the same league with GT4,it has completely oblitarated it according to every review(like EGM's 10/10/9.5) out there....
Keep playing the collectathon racing game with mindless opponent that just happen to be there with no A.I whatsoever....
If something is "too ambitious", wouldn't that be a negative? It was trying for something that it couldn't attain. I'd agree that they were too ambitious trying to do the "realtime" environment maps in a world so detailed, which forced them to drop to an unacceptable (to people like me) framerate. You said it yourself, yet went on to praise every Xbox game to the high heavens. I'll write your post off as Xbox fanboyism.
...and i'll write this whole thread as sony fanboyism.It seems that the reviews forza is getting has offended many people.

Oh and being ambitious isn't negative when you get SOLID farme rates,and yes a game with a solid 30fps frame rate is more than acceptable.At least it is more acceptable than getting headaches from watching all these jaggies(like in the GT games) esp. if you have a large Tv.

How about the fact that the best selling ps2 games (the GTA games) have HORRIBLE frame rates(GTA:SA had ..what(??) a 20-25 fps frame rate at best).I don't remember all these sony fanboys whining about it...
If being ambitious and lowering the frame rate from 60 to 30 is bad then the GTA games(which don't evven run at solid 30fps) shouldn't exist on the ps2....
 
No, this is where you go wrong, Forza isn't more right

So I've been right all along and everything that has transpired was just a failed attempt to show I was wrong. :LOL:

Does GT4 have better AI than Forza, I say no. Is the AI equal to Forza I say no. AI in GT4 is severely lacking. Feel free to disagree.
 
PC-Engine said:
So I've been right all along and everything that has transpired was just a failed attempt to show I was wrong. :LOL:

Yes of course, how could you be in any doubt about that?
 
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