Forza: The new simluation king? :D

a688 said:
Hey, if it isn't 60 frames per second, its not a simulation, duh. Also, it can't have a better physics model, and if it does, I won't belive it. LALALALALALALA. Too bad Phil doesn't realize that VIDEOS of games arn't that good at showing motion depending on the FPS because of sync issues between the frame rate of the video and that of the source.

I am perfectly aware of that - which is why I seperated framerate from my take on the footage I've seen until now. If you think a 30 Hz framerate is satisfactory for a driving simulation, fine by me. Quit being such a moron.
 
The only reason GT4 got anything below GT3 was because they bashed the title because it didnt fall far from the tree, which is a terrible way of rating games.

-Rich
 
If expectations of what makes a great game didn't change over time, then we'd be seeing games scoring 15,000 out of 10 these days.
 
To put it in perspective, F355 got the same gushing reviews from the Sega faithful when it came out. That game damn sure didn't age well. When another game attempts a library even half of GT's, with the same great physics, let me know. AFAIK, Polyphony Digital is still king, all others are just racing for 2nd place.

GT4 = Michael Schumacher. Forza = Jacques Villenueve...paper champ. ;) I kid, I kid. :D PEACE.
 
GT series is nothing special. The physics (ie. wall bouncing) are horrible and the AI even worse. People like to fool themselves because of the glitz and glamour...
 
MechanizedDeath said:
To put it in perspective, F355 got the same gushing reviews from the Sega faithful when it came out. That game damn sure didn't age well. When another game attempts a library even half of GT's, with the same great physics, let me know. AFAIK, Polyphony Digital is still king, all others are just racing for 2nd place.

What if a game came along with better graphics, better physics, better AI, car damage and (very importantly for people that like to race and time trial against humans) online modes?

But what if it wasn't by your favoured developer, and for your favoured console ... ?

RichardCypher101 said:
Yea but theres only so much you can do with simulation games except make the games feel and appear more real. GT4 did this.

Not really. Online play is a huge bonus for anyone that choses to use it, and a sim that doesn't involve damage isn't really a sim at all. Expectations are changing, and simply being a Gran Tourismo game isn't enough to guarantee a game Ultimate Marks. And nor should it be.
 
GT series is nothing special. The physics (ie. wall bouncing)

completly unfair .The choc based physics haven't been very developed in any car simulation in this range of hardware.But the physics dedicated to pure driving in gt4 are very good,and the model extends to 700 cars with their own 'feeling'.The races topologies are very subtle.Plug a GT wheel and you're on a very good run.
 
People, stop comparing overall score to other games. Remember that each reviewers review stuff differently. So one person could score a game higher than the other, but doesn't necessarily means it's "higher" than the other scored lower by a different person. But I don't see why people couldn't enjoy both game.

Also when it comes to racing sim, it seems IGN have the edge because they seems to know more about cars and racing.

BTW, anyone heard any words on drifting in Forza?

- Z
 
Johnny Awesome said:
GT series is nothing special. The physics (ie. wall bouncing) are horrible and the AI even worse. People like to fool themselves because of the glitz and glamour...
Name another game that puts the car library of GT with a physics model of that caliber. As much as I praise them to this day, Papyrus did have it easy with their sims. They modelled at most 3 difference chassis for their NASCAR games. I don't remember when they made the last one, but at most there's been Pontiac, Ford and Chevy. Dodge came in the last 5 years or so, and I don't think they've made an NASCAR game in years.

When you try modelling hundreds of cars on the same physics engine, then you're either gonna spend an eternity fine-tuning each car to work with your wonky engine, or the physics have to be done right in the first place. I'll make no excuses about the AI other than that it's clearly not the draw of the series. But for all the talk, no game attempts to do what GT does magnificently. Is it perfect? No. But when you're punding around Monaco trying to get gold in a license test, it's about as rewarding an experience as I've ever had in a game. It's not about racing so much as it is about driving. PEACE.
 
Johnny Awesome said:
GT series is nothing special. The physics (ie. wall bouncing) are horrible and the AI even worse. People like to fool themselves because of the glitz and glamour...

Totally agree and no that's not any opinion that's fact.
 
MechanizedDeath said:
But for all the talk, no game attempts to do what GT does magnificently.

No?

The cars themselves handle like the way they're supposed to because the Forza team built a sim on top of a physics engine crunching more numbers and formulas than any console racer to date. Forza's sublime analog controls and tactile rumble encourage you to use allows each of the game's 200 or so cars in the game feel uncannily like their real-life counterparts.
 
Nothing sends these forums in a tizzy like a well recieved xbox game. Lots of people have a hard time admitting xbox has anything more than Halo. When in reality there's enough great games on all systems to keep you in the poor house.

Still Forza and GT3/4 bore me. I guess I do enough driving in real life. Put some rockets on the hood and Im there. I played the forza demo fro 5 mins. ZZzzzZZZzzzzz
 
Pozer said:
Nothing sends these forums in a tizzy like a well recieved xbox game. Lots of people have a hard time admitting xbox has anything more than Halo. When in reality there's enough great games on all systems to keep you in the poor house.

I wholeheartedly agree. I don't think anyone with any console this generation could complain about a lack of games.
 
Honestly I am surprised by how quickly people dismiss anything other than the established leader. They really do themselves and others an injustice, by not only missing out on great experiences, but lock us in to a never ending barage of sequels. Who's looking foward to Dynasty Warrior 15 and the Sims 8. At least admit competition forces progress. GT4 was bashed for not being much different than GT3. Why wasn't it that different? ESPN was arguably better than Madden, but pundits toss it to the winds. I hear a lot of I don't see how, I just know it can't, this, that. Don't assume. Give it a fair shake, and not eyes wide shut.
 
When another game attempts a library even half of GT's, with the same great physics, let me know. AFAIK, Polyphony Digital is still king, all others are just racing for 2nd place.
This is what i don't get, if you compare the car lists between the two games you'll see that GT4 comprises of a lot of variations of the same car, Forza seems to cover a lot of the important and interesting cars and doesn't dupe like GT4 does to get it's car list numbers up. Plus for me the biggest draw and something that's been lacking in GT4 and all GT games is access to ferrari and porche's selection of cars. That's the biggest killer for me, GT seems to fill up their list with a lot of japanese cars, but I much prefer to drive more exotic high performance european cars. That's why forza gets the thumbs up from me. Also the bumper physics and ps1 style AI doesn't give you the sense of real racing.
 
Regards 'going against the grain', try posting you prefer FIFA over PES in a UK games forum and you get beaten up! Everyone disses FIFA, but it plays very similar to PES but also hasn't got the insane, unrealistic rushing around of PES. Um, anyway, I don't want to turn this into a PES vs. FIFA thread :oops:

Confidence-Man said:
The cars themselves handle like the way they're supposed to because the Forza team built a sim on top of a physics engine crunching more numbers and formulas than any console racer to date.
Can I ask how this is, seriously as someone who doesn't know any better? I was under the impression the PS2 was a better number cruncher than XB in conventional terms (not graphics or other pseudoFlops). I thought PS2's MIPS had more capability to perform physics etc. (save for lack of RAM) than the PIII in XB.

Is this not the case?
 
I'm just surprised that the game hasn't been crucified for only running at 30fps.

I feel like a broken record and I know a lot of other people do too.

But fast paced games like racers, fighters and Shoot 'em ups need to run at the highest framerate possible.

I've had this argument so many times, but it won't change the fact that a game running at 30fps has a slower response time for the input to be processed. When you racing along at 180 mph, these milliseconds of delay make a huge difference.

I guess because I live in a PAL region I see the difference this makes more often. You only have to play a PAL and NTSC releases side by side to see the difference the drop from 60fps to 50 fps makes, let alone going to 30 fps.

It is funny, but on one of the other forums I frequent, http://www.rllmukforum.com/index.php there was a long thread extolling the virtues of the NTSC release of Halo over the botched PAL release that only ran at 25fps. There were many posts from gamers that had bought the NTSC version after years of owning the PAL release and being shocked by the difference it made to the game play. We are only talking about 5 frames a second in this example.

Here is the thread:

http://www.rllmukforum.com/index.php?showtopic=35657&b=1&st=&p=&#entry

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mozmo said:
When another game attempts a library even half of GT's, with the same great physics, let me know. AFAIK, Polyphony Digital is still king, all others are just racing for 2nd place.
This is what i don't get, if you compare the car lists between the two games you'll see that GT4 comprises of a lot of variations of the same car, Forza seems to cover a lot of the important and interesting cars and doesn't dupe like GT4 does to get it's car list numbers up. Plus for me the biggest draw and something that's been lacking in GT4 and all GT games is access to ferrari and porche's selection of cars. That's the biggest killer for me, GT seems to fill up their list with a lot of japanese cars, but I much prefer to drive more exotic high performance european cars. That's why forza gets the thumbs up from me. Also the bumper physics and ps1 style AI doesn't give you the sense of real racing.

Just to add my 2 cents;

What is the difference between 730 cars in a sim racing game, when I have access to an UNLIMITED amount of user modified cars to trade and purchase online in another sim racing game?


As stated before it is so funny how just about everything MS or XBOX related is torn to shreds. At anyrate I still enjoy most of the info on your site.
 
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