Forza: The new simluation king? :D

Nick Laslett said:
I'm just surprised that the game hasn't been crucified for only running at 30fps.

I feel like a broken record and I know a lot of other people do too.

But fast paced games like racers, fighters and Shoot 'em ups need to run at the highest framerate possible.
I've been nailing it to the cross in other forums. Add in the even lower sample/refresh rate of the "realtime" environment maps and it's almost like watching a slideshow. IMO, they should have foregone the "realtime" environment mapping to get the framerate up to 60fps. As it is, I refuse to spend money on the game, as it will be like I'm saying it's okay to make 30fps racers in this day and age. This is not GT4 fanboyism, because if GT5 did everything else right but came out at 30fps, I wouldn't buy that crap either.
Phil said:
I find it baffling to assume that a racer that doesn't even run at an acceptable framerate is being touted as being a better simulation and setting new "benchmarks".
Not to mention the lack of support for a true FF wheel.

PVR_Extremist said:
How does it compare to say Live For Speed on the PC?

I love driving games ;)
Speaking as a Driving Force Pro user with a spanned monitor setup, I'd have to say Forza is at a disadvantage. LFS runs at over 60fps @2048x768 w/6xAA and 16xAF on my system. The graphics aren't as detailed as Forza, but with this level of control and immersion, it's hardly an issue.
 
First of all, the scores speak for themselves at the moment - forza scores equal to or higher than gt4 on every review i had seen (as of yesterday - haven't looked at any new ones)... it must be doing something right, because i'm sure we can all agree that GT4 is a good game.

I don't know how valid it is to compare Forza's scores with GT4's since it is well known that GT4 was docked for simply being not enough of an improvement over GT3. Scores are often more about missing or beating expectations than a game's absolute merits. People were expecting the world of GT4, and probably not as much from Forza after the long line of pretenders to the throne.
 
Shifty:
You should be in jail for saying those things about Fifa and PES!...no really.[/quote]

I agree. They're not even comparable. Here in my country (Brazil), no one discuss this subject. And we DO know what soccer is all about.
 
Well, living in England I could say I know more as we invented it. But I recently saw a program where it was found the Chinese were actually playing a game they called 'foot ball' which involved hitting a ball using nothing but their feet into a silk net :oops:
 
Phil said:
rusty said:
i'll ignore the part about gamers unable to notice a difference being handicapped, because i don't really think that point is even worthy of addressing and was quite suprised to see you write that given the otherwise decent quality of your post. I agree with you about the damage, but i don't think it's possible to implement damage as we would all like to see it in such a game until the next gen consoles - the power just isn't there.

Oh, it wasn't ment as a dish towards those that really can't notice the difference - I was actually targetting those developers with that remark that make that substitute while willingly sacrificing an important aspect of a game only to be able to pump out the graphics as graphics seem to be one thing most developers are trying to sell their games on. Appologies if it came across the wrong way - if anything, it just shows my bitterness and complete disgust towards those developers.

Project Gotham sadly made that transition - while PGR1 was a blazing 60 Hz (although ironically not the reflections on the cars...), they cut corners in part 2 just to give it that extra emphasis on the graphics they were going for. Apex was another one.... first being hyped to the fullest with incredible graphics (they were really quite nice) - yet in the end, 30 Hz because they couldn't get the damn thing running constant after adding anti-aliasing - or that's the version I heard anyway.

I'm not sure what to think of this anymore, really. To me, it's an apparent flaw of many Xbox games out there (I mentioned the same thing in Halo 1 and 2 threads) and it's sad to see the trend continue. I guess it's obvious why this trend continues with Forza: Gran Turismo is undoubtedly widely regarded as THE benchmark and if you want to one up them, your best bet is by doing something similar, similar dedication to physics and well, better graphics. I guess at some point, there are design choices to be made and sadly, framerate seems to be the one that always gets the shafting. Half the framerate and for the most part, you'll have double the time to perform all those lovely calculations and squeeze those textures in there.

I also guess I have to respect the fact that there are gamers that don't notice the difference - but I'm actually more inclined to think that they are just much less aware of it. Maybe they've played too many 30 Hz games to notice or even care? I'd like to think though that a gamer who has actively spent some time on the GT series will notice the difference in precision, motion and movement when playing a game at half the framerate. Even if they can't put the finger on what the difference is, I'm sure they should be at least aware that there is a difference.

I do have one question though: What good is it to have the physics engine run at a whooping 180Hz when the game visuals itself only allows for 30 Hz? I've studied physics, so I know that a faster rate will improve precision (obviously) - yet, what does that extra precision give the gamer if he's only able to see them at 30 Hz intervals? Even if the input is clocked at 180Hz, how would the player be actively able to adjust the movements of his car if he can only see the car's reaction in again 30 Hz intervals? And - again - if he can not react accoardingly because the fast enough feedback isn't there - how will you ever be able to enjoy those extremely precise physics calculations running in the background? In GT4 i.e. I can at least say that the game runs at 60 Hz and it gives you the feeling that you are on that track feeling the bumps and every movement applied to the wheel - regardless how subtle - is instantly shown at a blazing 60 Hz interval on the screen.


rusty said:
First of all, the scores speak for themselves at the moment - forza scores equal to or higher than gt4 on every review i had seen (as of yesterday - haven't looked at any new ones)... it must be doing something right, because i'm sure we can all agree that GT4 is a good game.

I'm happy to accept the fact that Forza does seem to do many things right - possibly things the GT series does not. Heck, there are enough flaws in the GT series that leave a lot to be desired, yet as a game targeting car-philes, purists, it does a fantastic job. GT4 with the wheel feels quite real - something I have yet to experience in any other game. I doubt Forza or anyother game at 30 fps can give me that - in fact, the only game I think might top it (or thought it would) is Konami's Racing Enthusia. The higher scores Forza is getting may be also attributed to various factors - factors I wasn't even discussing or debatting. It may also be that the are using a different benchmark to rate it as well.... Well, as I said, it may be the better more fun game for them, but I'm yet to see that it's also better to those that put the emphasis on the realism aspect (sans damage), people that love cars for all they're worth.

I do still stand firm though that if a game ever wants to beat the GT series or be perceived as being better and the new standard, it at least has to be 60 Hz. If it doesn't, it just isn't in the same league.
Wow that was a nice...rant.Too bad that no reviewers agree with you...

Oh and the fact that some xbox games(like halo2) run at 30 fps is only because they are too ambitious for the hardware.A game like halo2 pushes a ton of things on the screen with advanced effects and A.I.

In fact even flagship ps2 games(like the GTA series) end up looking much better on the xbox and having better frame-rates in spite of being just ports.99% of multi-platform games also look better on the xbox and run smoother than their ps2 counterparts and if you want a racing game that kills everything in sight ,when it comes to graphics,and runs at 60fps look no further than Ralisport 2.

Oh and forza isn't in the same league with GT4,it has completely oblitarated it according to every review(like EGM's 10/10/9.5) out there....
Keep playing the collectathon racing game with mindless opponent that just happen to be there with no A.I whatsoever....
 
fulcizombie said:
Wow that was a nice...rant.Too bad that no reviewers agree with you...

Oh and the fact that some xbox games(like halo2) run at 30 fps is only because they are too ambitious for the hardware.A game like halo2 pushes a ton of things on the screen with advanced effects and A.I.

In fact even flagship ps2 games(like the GTA series) end up looking much better on the xbox and having better frame-rates in spite of being just ports.99% of multi-platform games also look better on the xbox and run smoother than their ps2 counterparts and if you want a racing game that kills everything in sight ,when it comes to graphics,and runs at 60fps look no further than Ralisport 2.

Oh and forza isn't in the same league with GT4,it has completely oblitarated it according to every review(like EGM's 10/10/9.5) out there....
Keep playing the collectathon racing game with mindless opponent that just happen to be there with no A.I whatsoever....
If something is "too ambitious", wouldn't that be a negative? It was trying for something that it couldn't attain. I'd agree that they were too ambitious trying to do the "realtime" environment maps in a world so detailed, which forced them to drop to an unacceptable (to people like me) framerate. You said it yourself, yet went on to praise every Xbox game to the high heavens. I'll write your post off as Xbox fanboyism.
 
The point made earlier about fps having greater and greater importance as you go to larger screen sizes is pretty applicable (a 24 fps movie on a little 20" can actually be pretty hard to pick out the flutter; on a larger screen, it is subtle, but perceptible; on a large movie screen, 24 fps is pretty brutal as soon as action ensues or large panning shots) . Since I have heard the claim being made that the "average" XB user is "more" PQ conscious than other gameplayers, they will be similarly equipped with large screen HDTV's. So ya know how the logic goes...of all users, XB users should be that much more disappointed with 30 fps configurations. Case closed! :D

On the topic of physics, anybody who holds up collision effects as a primary indicator of "physics" in a car simulation game just does not "get it". The "physics" in a car race game has always been about how the car interacts with the road (the handling behavior). That is the chief concern. This is not to say that wall bouncing and collisions do not involve physics. It is just secondary to the real goal of this kind of game. To a real racer fan, if you hit a wall, you've already f-dup, hence how realistic a wall bump is depicted afterwards is really of low relevance (with the one exception that the "bump" does not overly accentuate or penalize your recovery). It doesn't matter how exquisite the wall bounce looks on screen, except to someone looking for eye candy (not a bad thing to have, mind you, just not the primary goal). Now if a racing simulator came across with wonderful collision physics, but absolutely lame car handling physics, this would be game over, because it wouldn't be a racing game, period.

It [collision physics] also involves a really different kind of physics engine, as well. Whereas, car handling characteristics can be modeled satisfactorily in engine refresh rates comparable (or within a few multiples of) the frame rate, collisions are really in a different magnitude of time domain to be done correctly. A collision is inherently a sudden (sometimes violent) event. Hence it really does require sampling cycles in very fine increments. Even "180 Hz" might be on the low side for doing real justice to collision physics. The point being- it's a bit dubious to compare refresh rates of one physics engine doing car handling modeling vs. another doing collisions or impulse events. If you can imagine getting a single physics engine to do both using refresh rates remotely feasible in a console game, I think you can appreciate the logistical challenges involved.
 
A 14" tv is large at 1 feet, small at 10 feet. Anyway people who don't know how Forza uses physics should be reading up on the game's physics engine not assuming the whoah dude physics roxxs was used for wall/car collisions. I think somebody got confused between Burnout and Forza.
 
randycat99 said:
^^^completely OT and out-of-context, but to expect anything less... :rolleyes:

Uh no it's not pointless, people who have big tvs sit farther away. People who have small tvs sit closer. Your logic of why Xbox owners would be at a more disadvantageous position is a cheap dig bordering on stupid. Case closed.

Now go read up on Forza's physics engine before making more clueless Burnout physics comparisons. Hint: suspension, double wishbone, mcpherson...
 
PC-Engine said:
Uh no it's not pointless, people who have big tvs sit farther away. People who have small tvs sit closer.

...you hope, but I don't think the HDTV nazis are going door-to-door checking to make sure everybody is in "compliance". Nor is it particularly reasonable to expect everybody to be sitting at a distance that makes their TV perceptually look like a 14". :LOL:
 
randycat99 said:
PC-Engine said:
Uh no it's not pointless, people who have big tvs sit farther away. People who have small tvs sit closer.

...you hope, but I don't think the HDTV nazis are going door-to-door checking to make sure everybody is in "compliance". Nor is it particularly reasonable to expect everybody to be sitting at a distance that makes their TV perceptually look like a 14". :LOL:

Give it up man and stop trying to dodge the point. You've been exposed not to mention owned. :LOL:
 
Yes, you seem to always be the first to make that "call". At this point, it's doubtful you have any credibility in that respect, so peace.
 
Yeah and you are always the first one to be crawling back to that chronic credibility thought process while ignoring your own untapped magical GFLOPS pipe dream.

Top automotive engineers teamed with experienced programmers to create an advanced physics engine for "Forza Motorsport" that simulates authentic car performance. Cars incur damage and wear, which affects performance. Advanced tire and suspension models respond to heat and pressure changes as well as weight transfer and aerodynamic load.

...bet that felt really good...
 
Hrmm. So a driving game can't be good at 30fps?

Wasn't the original GT 30fps, with an unlockable 60fps mode solo race?

I don't know about technicalities, but I do know games are much more enjoyable when I'm not thinking about the numbers behind it, and having fun.
 
Where in any of my posts do you see me knocking Forza physics??? Exactly! You over-reacted. You are defensive. My comment was simply only to state that earlier remarks which cut GT3/4 for bad bump physics are hardly substantial downsides, considering the nature of these kinds of games. Nothing more, nothing less. So chill-out, you psycho. :rolleyes:
 
On the topic of physics, anybody who holds up collision effects as a primary indicator of "physics" in a car simulation game just does not "get it".

Or maybe you are the one who don't "get it", the game is Forza not Burnot. Carry on...
 
PC-Engine said:
Uh no it's not pointless, people who have big tvs sit farther away.
I guess people want to upgrade from a 17" monitor to a 20" monitor so they can push their chair back from the computer desk, hm? And I guess people who already have their couches in place immediately sledgehammer intervening walls down so they can sit further back?

People with larger TV's certainly have more leeway--and perhaps the redesign their layout keeping that in mind--but I've found way more people simply want a bigger TV for higher quality and--GASP!--a bigger screen both physically and relatively! I don't squoosh my sofa closer to my 27" set just to get a bigger TV screen. (Especially since the picture looks progressively worse.) Rooms have walls, and walls tend to be the bounds people use.

I might sit closer to the set if it was a 27" HDTV, though... Then I could get my bigger screen on without noticing the quality difference! Fascinating...

Consoles, in fact, tend to have their own physical limitations, too... You're not apt to instantly get new cords the moment you upgrade your set, so you're likely to sit not much further away than before, eh? Especially since one can then appreciate it more.
 
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