Forza 5 demo in MS's UI video is a tragic case of art getting in the way of experience. 7:10 mark...
The lens flare completely obliterates visibility. No one would drive like that - it's dangerous (plus we don't have lens flare on our eyeballs). You'd have a sun visor. I look forward to when game designers start to include realistic sense in their design choices instead of splatting their fancy effects to excess (this goes for other games too, but I was taken aback by how obtrusive F5's flare was in that clip).
+1.^ Yep I fully agree, as a racer I just change shields on my helmet depending on the conditions. It seems like Forza is using helmets (for closed cockpits), so they should pretend we are using shields and drop the sun blindness simulation. If I wanted to see that I would go get my eyes dilated.
In real life daily driving you can squint, use the visor, wear glasses, etc. In Forza you have to lose visibility of the track which is just nuts.
That's too much aliasing for 1080p. I think it has to be due to the source being Youtube.Those bullshots look nice but I hope they fix the aliasing problem in the game play rendering mode.
Source is http://www.youtube.com/watch?v=xhe6jV-APwM
That image isn't 1080p native. Looks to be upscaled of the order of 50% vertically at a cursory glance. Interestingly, the map is native, suggesting the game is rendering sub-1080p in the game and overlaying native resolution UI elements.
The concern is that it's been tooted as a 1080p60 game. If it's upscaled, that's not true. But that's a huge if. We need real gameplay shots (and not PR shots). There could be something like 'interlacing' going on, rendering alternate half-pixel jittered frames, which would reduce aliasing in many cases. Or this isn't a decent reference image. I can only be sure it's not YT induced artefacting and it's not 1080p native.There were many reports of Forza 5 looking severely aliased...
The concern is that it's been tooted as a 1080p60 game. If it's upscaled, that's not true. But that's a huge if. We need real gameplay shots (and not PR shots). There could be something like 'interlacing' going on, rendering alternate half-pixel jittered frames, which would reduce aliasing in many cases. Or this isn't a decent reference image. I can only be sure it's not YT induced artefacting and it's not 1080p native.