...really? doing physics in the cloud?"So, would [cloud AI] have been possible last generation? Sure. And last generation we could have done 1080p, 60fps. But we wouldn't have been able to do that and the physics we did in Forza 4. So Forza 4 was 720p and 60fps, with the physics we had. Now we're doing things in the physics that requires so much more computational power, we would have struggled to be 720p, 60fps."
Is Forza an online only game or not?
My take on his words is that he thinks 1080p60 wouldn't be possible for them if the game wasn't created with the cloud in mind since the early days when they began working on it. Maybe I am wrong, but I get the idea from that that they were able to offload things like the Drivatar to the cloud, without complex calculations, so now you have predefined Drivatar AI in the disc when you buy the game just in case you play offline. Those free resources allowed them to achieve 1080p 60 fps.Its not. Dev described the driveatars [urgh] in the video with Adam Sessler. Its just AI profile for each player, with glorified PR description. They are cached to the HDD and then used whenever you play, web connection being present or not.
Cloud enabling F5 to run in 1080p60 is bullshit IMO.
No. You just missed the "And" after "Sure". He says that access to cloud somehow aided development and allowed them to hit 1080/60p at launch. And you could get any game to 1080p 60fps, if you take other stuff out.Flies in the face of our current understanding of graphics rendering.
...really? doing physics in the cloud?
Lets pull the internet connection and see if the physics undergoes any changes because that's precisely what will be affected!
No. You just missed the "And" after "Sure". He says that access to cloud somehow aided development and allowed them to hit 1080/60p at launch. And you could get any game to 1080p 60fps, if you take other stuff out.
So Forza 4 was 720p and 60fps, with the physics we had. Now we're doing things in the physics that requires so much more computational power, we would have struggled to be 720p, 60fps.
The lens flare completely obliterates visibility. No one would drive like that - it's dangerous (plus we don't have lens flare on our eyeballs). You'd have a sun visor. I look forward to when game designers start to include realistic sense in their design choices instead of splatting their fancy effects to excess (this goes for other games too, but I was taken aback by how obtrusive F5's flare was in that clip).
Yes it is. But he's saying more physics means fewer pixels/frames. The cloud part was about time saved.That's certainly not what this part suggested.
Even then, 1) you'll squint, and 2) there's no lens flare! The sun will be bright and everything else will be nigh black, at worst, but the light doesn't smear across your view as a huge white patch (with extra, numerous coloured blobs). It's the obsession with representing first-person games as viewed from a video camera that boggles me.
The latest PR blunder - "Forza 5 wouldn't have been 1080p, 60fps without access to Xbox One's cloud"
http://www.oxm.co.uk/65749/forza-5-wouldnt-have-been-1080p-60fps-without-access-to-xbox-ones-cloud/
Microsoft's Azure server network "allows you to bring a lot of computational power and server bandwidth to bear," Greenawalt explained. "It scales automatically and you don't have to write for it, so it's an instant server. It's basically a technology that allows you to do cloud computing very cheaply and very easily. It just automatically scales for the amount of people.
"That is really easy to hook up to with the [software development kit] for the Xbox One platform, that allows us to focus our resources in coming up with fun and innovative features, rather than making backend infrastructure. That frees up a lot of people.
"So, would [cloud AI] have been possible last generation? Sure. And last generation we could have done 1080p, 60fps. But we wouldn't have been able to do that and the physics we did in Forza 4. So Forza 4 was 720p and 60fps, with the physics we had. Now we're doing things in the physics that requires so much more computational power, we would have struggled to be 720p, 60fps."
I enjoyed the video a lot. In addition, seeing programmers modelling the cars from scratch instead of reutilising the cars from the previous generation is interesting.Bathurst for those who care.
Even then, 1) you'll squint, and 2) there's no lens flare! The sun will be bright and everything else will be nigh black, at worst, but the light doesn't smear across your view as a huge white patch (with extra, numerous coloured blobs). It's the obsession with representing first-person games as viewed from a video camera that boggles me.
I enjoyed the video a lot. In addition, seeing programmers modelling the cars from scratch instead of reutilising the cars from the previous generation is interesting.
Sure, there are like 200 cars now instead of 500, but the more detailed and better recreated cars the better, and in that sense I prefer quality over quantity.
In fact, games like Forza and similar overwhelm me when they include so many cars. I can't focus on a few as much as I'd like to if I don't limit myself.
Sure, there are like 200 cars now instead of 500, but the more detailed and better recreated cars the better, and in that sense I prefer quality over quantity.