You're assuming the same level of effort is put into both versions.Will be good as a ssd benchmark since this one's multiplat.
You're assuming the same level of effort is put into both versions.
It's Square Enix and their best studios were sold off already, so it might be wise to temper your expectations, especially when they skip over releases on some platforms so regularly.Well, i certainly hope so.
GPU decompression is probably more intresting than what the CPU can do there.
The presentation did drive home that making optimal use of DirectStorage wasn't simply a case of plugging it into the Luminous engine and forgetting about it. Significant optimisations were needed to make the most of the technology, and even then there are bottlenecks in how scenes are set up, and how things could be improved further.
Yea, it's going to be very fast. I wonder if they'll update it to support GPU decompression? They were looking into it based on the slides from their presentation, but whether they do or not is another story..We know the game load very fast too on PC, this is the first Direct Storage title. They told the limit is not the SSD but the CPU initialization of entity here PC an have an advantage with more powerful CPU and very important higher frequency. It is probably one of this title scaling much better with frequency than core count.
After there is nothing surprising, this is what we wait from a console able to load 11 GB/s of data in 1 second.
I think it will be close but I don't think the initial load will be faster on PC. They still have to compile required shaders, for example... but perhaps with their DirectStorage optimizations it will be blazingly fast.Generally this is when CPU Game engine need a rearchitecture for a better usage of multithreading. This is the reason why a single thread can be the bottleneck in many games.
EDIT: My guess initial loading will probably be faster on PC. It is much more limited by what the CPU has to do. In game maybe advantage PS5 but not sure at all
Yea, it's going to be very fast. I wonder if they'll update it to support GPU decompression? They were looking into it based on the slides from their presentation, but whether they do or not is another story..
11GB/s is nice... but I also like 19GB/s
Of course I know this demo and an actual retail game are two VERY different things... but still.
Zip 1.64 to 1 Kraken 1.82 to 1 Zip + Oodle Texture 2.69 to 1 Kraken + Oodle Texture 3.16 to 1
I think it will be close but I don't think the initial load will be faster on PC. They still have to compile required shaders, for example... but perhaps with their DirectStorage optimizations it will be blazingly fast.
Yea exactly, it depends on how well the data compresses. On PC we have 7GB/s drives and also 13GB/s drives soon enough. With a 2.5:1 ratio that's 17.5GB/s and 32.5GB/s respectively.11 GB/s is an average depending of the content the limit is 22 GB/s on Ps5. They did some test on a texture set of one game and we see the texture set load at 17.38 GB/s. It depends of the content. After 11 GB/s is more realist in a game with all type of content as an average. Basically the compression ratio is the multiplier of the SSD speed.
How Oodle Kraken and Oodle Texture supercharge the IO system of the Sony PS5
The Sony PS5 will have the fastest data loading ever available in a mass market consumer device, and we think it may be even better than yo...cbloomrants.blogspot.com
Yea exactly, it depends on how well the data compresses. On PC we have 7GB/s drives and also 13GB/s drives soon enough. With a 2.5:1 ratio that's 17.5GB/s and 32.5GB/s respectively.
That's getting pretty damn fast.