Do you also get too much black crashes and way too many whitosh bright elements in contrust? Its like the middle values just arent enoughthe HDR is fucked up.
Do you also get too much black crashes and way too many whitosh bright elements in contrust? Its like the middle values just arent enoughthe HDR is fucked up.
Honestly I don't really see the downgrade. Sure they probably used PC with cranked-up settings in their trailer but even so. The environments compared are not the same, this comparison is highly flawed. Playing it I feel it looked roughly like the trailer, I actually found the demo technically really good and next-gen enough (way better than for instance Wo Long which was graphically terrible).the early gameplay trailers make it like FFXV, and the new demo makes it look like a budget FFXV. but i wonder if its because they chose bad looking / simpler region? they may be hasnt got the prettier looking regions properly optimized for ps5.
btw what does the RT were used for? shadows?
Honestly I don't really see the downgrade. Sure they probably used PC with cranked-up settings in their trailer but even so. The environments compared are not the same, this comparison is highly flawed. Playing it I feel it looked roughly like the trailer, I actually found the demo technically really good and next-gen enough (way better than for instance Wo Long which was graphically terrible).
My main problem with the demo (and in Wo Long) is how the character controls. I don't like the moveset and I don't like the camera. There is some latency in everything you do, even at 60fps. The character moveset is also plagued with animation priority (a bit like RDR) notably when you walk. Modern Assassin's creed have better controls than this. What's going on with those games with messed up controls? I also couldn't play Ghosts of tsushima because of the controls.
I had to turn off dialogues in this game as characters are constantly and uselessly talking and it's very annoying.
The best thing in that demo is how seamless everything is from start to finish. Instant initial loading then no loadings (even hidden in slow moments) anywhere on the map and framerate is very stable.
EDIT: Another game with useless quality and RT modes at only 30fps. Those modes are really not worth it. Thankfully the default mode is the best: performance.
You may be right. But I think technically the game is actually very solid: Seamless open world game with fast traversal with a stable 60fp, highly detailed ennemies with plethora of effects during combat, very high amount of vegetation, generous amount of geometry almost everywhere, high resolution textures and finally competent TAA + DRS solution. I have not noticed too much pop-in (I did notice tesselation pop-in on the rocks though).The 40fps mode is pretty good, shame the game looks like ass.
You may be right. But I think technically the game is actually very solid: Seamless open world game with fast traversal with a stable 60fp, highly detailed ennemies with plethora of effects during combat, very high amount of vegetation, generous amount of geometry almost everywhere, high resolution textures and finally competent TAA + DRS solution. I have not noticed too much pop-in (I did notice tesselation pop-in on the rocks though).
The main problem is the very generic lighting + art direction. I think Elden Ring might look graphically more appealing while being technically way inferior in all those metrics.
It’s really bad IQ wise. That’s before art direction and technical aspects, the IQ and the absolute death of colours is very odd and concerning.Image quality is so bad, looks like the first PS4 pro games that used chekerboard upscaling.
Come one now that's cherry picking 101, a demo vs a full game. And did you use the 60fps mode for Horizon which has a worse IQ and CBR tech than Forspoken, I don't think so. Besides Horizon world feels very restricted to me. Super narrow FOV, plenty of details but not much big environments, world feels small (contrary to Forspoken where the world actually feels big and has a decent FOV).Art direction is bad and we have seen better technology elsewhere on cross gen games. FF16 art direction is better than this too.
Come one now that's cherry picking 101, a demo vs a full game. And did you use the 60fps mode for Horizon which has a worse IQ and CBR tech than Forspoken, I don't think so. Besides Horizon world feels very restricted to me. Super narrow FOV, plenty of details but not much big environments, world feels small (contrary to Forspoken where the world actually feels big and has a decent FOV).
And what about the awful loadings and lack or RT in Horizons, not very next-gen are they? In many ways Forspoken is more next-gen than Horizon which (like Ragnarok) feel very much like up-resed PS4 games having great art direction (well, for some at least).
Saying this I don't intend of playing either of those games (as controls suck in both) but technologically speaking I'd say Forspoken is more "next-gen" than Horizon 2. But yes it looks way worse visually I'd gladly admit that. It's just that Horizon was already one of the most beautiful PS4 (and PS5) game, if not the best looking at least on PS4.
HFW performance mode was patched. No there is things like water rendering, rock rendering, cloud rendering, polycount, texture quality, better vegetation rendering(deffered texturing rendering) where HFW is far above Forspoken. There is more to current gen than RT shadows. And Forspoken IQ is bad and out of RT shadows there is nothing more than HFW. In Forspoken everything is done with lower quality technology than HFW out the shadows technology and loading speed. And HFW is not like GOW Ragnarok a PS4 game on PS5. There is some part of the rendering technology like for the cloud unique to PS5. And loading are ok in HFW this is not GOW Ragnarok They are slower than Forspoken around 4/5 seconds but not only two times faster than PS4 with HDD like GOW.
I like small environment looking like this.
I don't follow this. For two generations PlayStation hardware has been x86 and an AMD GPU with a fairly standard graphics features, the generation before was PowerPC and Nvidia GPU. The only things that are different between modern PlayStation, PC and Xbox, is the software aspect - the OS, and APIs. The differences are minuscule compared to the commonalities.What I don't like in Guerrilla technology (and in Naughty dog tech) is that they seemingly are not interested at doing games tailored at Playstation hardware anymore (since the Pro). They seem to be more interested into compatibility with PC hardware and I think that's sad. But let's just disagree on this as we probably don't talk about the same thing.
Horizon is an incredible showcase for PS4 technology indeed. The technology they use is probably more complex and elaborate than Luminous engine. But we even know developers purposefully ignored PS5 specific features for their PS5 port.
It maybe great at doing stuff scalable on machines with more tflops than PS4, but that's not the definition of next-gen for me as their "technology" could run quite well on say Xbox One X 6Tflops GPU and its generous ram bandwidth.
What I don't like in Guerrilla technology (and in Naughty dog tech) is that they seemingly are not interested at doing games tailored at Playstation hardware anymore (since the Pro). They seem to be more interested into compatibility with PC hardware and I think that's sad. But let's just disagree on this as we probably don't talk about the same thing.
What I don't like in Guerrilla technology (and in Naughty dog tech) is that they seemingly are not interested at doing games tailored at Playstation hardware anymore (since the Pro). They seem to be more interested into compatibility with PC hardware and I think that's sad. But let's just disagree on this as we probably don't talk about the same thing
This is my playthrough.
First time I tried the game. I didnt like much the combat mechanics. Second time (which is this one) I got into it.
There is a nice flow to it. It has elements that remind me of F15 but I prefer this better. I also like it how you can play with the elementals.
This game might have started as another FF game and changed later.
There is too much whites and very dark elements. It crashes all the details. Enemies and often the character herself look like dark silhouettes. And then you have that super bright white sky and intense speculars on huge surfaces.
I am not sure if its a broken HDR. But there is not much going on in terms of colors between the bright whites and dark blacks.
The traversal system is screaming for objects in the demo for the character to do her tricks. Its like having Spider Man running on a flat plane when all his magic is using his parkour and web slinging capabilities.
Enemy designs in the demo are basic. Then again, their detail is crashed. Only the last crocodile monster looked interesting and the battle was satisfying
We need to see more of other enemy types and environments to conclude.
For whatever reason the resolution of the upload on youtube is incorrect :s