HDR made it a bit better. just a bit.
I still feel like...it's weird isn't it? Tekken 8 and forspoken both have early footages specifically stated running directly on PS5 dev kits(and the t8 first trailer wasn't even that long ago) that looks a lot more impressive than what we see later on."Playstation 5 development footage shown"
VIrtually every aspect of the visuals was heavly simplified.
I still feel like...it's weird isn't it? Tekken 8 and forspoken both have early footages specifically stated running directly on PS5 dev kits(and the t8 first trailer wasn't even that long ago) that looks a lot more impressive than what we see later on.
Maybe they lower the fidelity due to needing to run on lower end than ps5 reasonably? Even then though it doesn't explain why start with such footages...I guess it could be explained by wanting 60fps performance mode? But it's not like the other modes look a world apart, and that t8 trailer was already 60fps...
Again it's not like we don't know if PS5 can make fidelity similar to the early trailers. Forbidden west looks better than that early forespoken footage and it has 60fps and is more open than the limited zones of forspoken
Game development is weird as hell and I won't understand it
Game was announced a while after ff15 came out tho...maybe PS5 devkit has more free RAM to be used for gameplay and it boost for longer and higher clock for everything?
or... its simply due to the game was rushed. that in normal video game development, the current game will get 1 more year development just to polish everything (blobs of boring clouds! polished into artistic clouds, etc)
EDIT:
now i wonder, why the heck they didnt simply reuse lots and lots of FFXV stuff?
is this game was being made in parallel with FFXV? thus unable to take advantage of a lot of work in FFXV?
its business division 7 or something. the same one as FFXV.Do we know what square "team" is working on this ? I would guess the best people are working on FFXVI, so what we see can be a management problem, but a dev and artists talent problem too. Maybe nothing went wrong, they just can't do better...
There was a whole controversy because tabata (director of ff15) left the company, and a lot of staff from ff15 left with him.Do we know what square "team" is working on this ? I would guess the best people are working on FFXVI, so what we see can be a management problem, but a dev and artists talent problem too. Maybe nothing went wrong, they just can't do better...
Chapter 13 was also due to dev hell iirc I was thinking more like an intentional game design that's more focused and such u knowFFXV have linear episodes and chapters (bloody chapter 13)
Btw someone need to d side by side comparison with ffxv. Would be interesting to see th improvement they made