I disagree with that. You only need as many spares as you'll have to swap out at any given moment. Realistically, batteries aren't all going to die at the same time and need replacing simultaneously. What'll happen in real use is one device will fail, you swap its batteries with the charged spares, and put the old batteries on to charge as the new spares for the next device to die.
Disagree with what? I never said you
need 2 pairs of spare, I said
beneficial. There's a difference. Maybe you misread what I said. 4 controllers - where every controller requires 2 AA batteries, gives you a total of 8 batteries (I never said
pairs). This is of course assuming that you have 4 controllers for the potential to use 4 of them at the same time, like for a local multiplayer session. Anyway, if you prefer to have one pair of spares, limit the number to 10 batteries. If you don't want spares, you're still likely to require 8 batteries at some point. The lightbulb example doesn't really apply to my post, since I never quoted you need a spare for every controller.
How many spares are beneficial entirely depends on your usage (or in your example, the failure rate of light bulbs).
It doesn't really change the point of the argument that the more devices you have that rely on rechargable batteries, the more batteries you need. Of course if you want to argue that you may have 10 devices but only ever use one at any given time and they all use the same types of batteries, sure... I guess you could live on 1 set and 1 pair of spares (total of 4 batteries). What will you do when you want to use the other devices too? This just sounds silly to me and doubt that was the point you were trying to make...
Shifty said:
I've a number of devices that use 2, 3, and 4 AAs. Which I use in differing amounts. So managing them to that level would be pretty ridiculous IMO. I'd need to label my 2s, 3s and 4s, and never mix them, and have spares for each type. I think most folk wouldn't even consider it, and just throw batteries together. Batteries are cheap enough that getting new ones and recycling the old isn't a major concern.
Ridiculous depends on what you're getting out of it.
If you have these two pairs:
Battery A - brand new - fully charged 1000mAh
Battery B - brand new - fully charged 1000mAh
Battery X - few years old - fully charged *500mAh
Battery Y - few years old - fully charged *500mAh
*EDIT: fixed typo
If you mix A with X and B - Y, you're effectively limiting the stronger battery to the weaker one. In a best-case you may get the average between the two - worse case and depending on the device, you might limit the potential of the pair to the weakest element.
The effect is exaggerated if you have a device that requires 4 batteries and you effectively have a broken one in there. You're limiting the potential of the device and the better batteries severly.
I actually thought this was considered common-sense and something that I used to take care of. Ridiculous? Depends. I remember in the 90ties when battery life of devices were rather bad, so this was an easy way to maximize the potential.
If I do understand your post correctly though, you have absolutely no problem with swapping and mixing batteries. So if I were to open one of your IR remotes, I'm likely to find 4 different coloured batteries, perhaps of different make and capacity? Nice. You won't find that in my household, I can assure you, well unless maybe my wife changed them...
mrcorbo said:
Not really. The place where I put my 360 controller down (because I can put it down right where it is going to be used) is across the room from where I have to put my PS3 controllers for them to charge.
So you're telling me, it's too far to get up and connect your DS4 controller to the PS4 after usage, but you have a battery charger waiting for your 360 controller where you have your couch?
BTW; Staying with the example; if you only have play sessions of 3-4 hours, you can get away with not having to
move your ass to connect the controller every time, but every 3rd. I still don't get your point though why plugging in a DS4 controller after usage (or every 2nd/3rd depending on usage) should be more inconvinient than swapping out two AA batteries and charging every now and then...
Also, what happens if you run out of spares? Can you charge a battery for just 15 minutes and use it, similar to how you can connect can connect a DS4 (or any mobile phone or tablet) and get after a mere 15 minutes of charging around 3 times the amount of usage?
mrcorbo said:
lot of what you are saying is completely valid. I mostly take issue with the way you are representing the rechargeable battery model, since you haven't been representing that model accurately or fairly. And using batteries for portable devices really didn't require any restructuring at all. It just worked, as it always has. I just had to buy the charger/batteries.
Have I? I don't think so. My representation might not apply to your situation - then again, your situation doesn't represent mine either. You are neither right nor am I wrong. There are different view points, different usage models, different experiences leading to different habbits. I am not even disagreeing with you - well, not really.
I've been quite transparent in what is in my household. I personally think internal non-user-replacable batteries have lead to an overal improvement in convinience. No more external chargers - just many many many devices that offer a pretty generic interface to charge, either by connecting to a USB charger or a power cable, leading to overall less devices. This, for me, is progress.