PC-Engine said:
Yeah I was the one who said it looks worse than RE5 and? You got a problem with that?
[raise hand]Please sir. I have a problem with that[/raise hand]
As a
technical forum it'd be nice if people actually explained their POV. As the first person to comment on a comparison between two different games, you should have started with
technical reasons for regarding one as being better then the other. You should have explained
in what way you think RE5 was better rather than just dropping an unsubstantiated opinion. Do you think it had better poly counts, better shaders, larger terrains? How do you derive such opinions from a scan of a mag print? If you haven't any technical reasons then you should have explained yourself as preferring the
look of RE5 to MGS4, as without a techincal comparison of which is 'better' all we have is personal preference for different art styles. eg. Which is better - Picasso or Constable? Two totally different styles and there is no 'better', only a preference of individuals as to which the like the more. Whereas which is better, Constable or Me, it's obviously Constable because I lack all the necessary skills and techniques needed to paint good art.
You gotta be smoking something hallucinogenic to think Capcom cannot achieve what they showed in the RE5 trailer whether it was realtime or not.
Following on from the above, giving the reason to trust the RE5 as being attainable graphics as 'you gotta be smoking something hallucinogenic to think Capcom cannot achieve that' is not giving a technical reason. That's like saying 'you gotta have your head in a bread-oven if you think KZ on PS3 won't be as good as it's trailer.' But that's beside the point and not part of this topic.
I think Okami is artistic, but the game concept is not based on realism so it's ok.
Well neither is MGS. Giant robots and clones and all that jazz last time I checked wasn't real! And even then why shouldn't artwork depict real situations with artist rather than realistic styling? The latest Spiderman games have used more realistic rendering then the comic book. Is that wrong? Should they not stick to fantasy rendering styles/cartoon rendering if they going to base a game on a comic book? If it's okay to use realistic rendering for imaginary concepts, is it not also okay to use artistic rendering for either fantasy or realistic games as the dev chooses?