Can you explain what you've been working on since you became Producer 10 months ago? How have things changed?
The biggest thing we are continuously working on is the user interface. As FINAL FANTASY XIV is an MMO, there is no "final goal", but I do feel that the user interface is the biggest thing we need to improve. ...
The second important aspect of the game for us to improve is the battle system. ...
Thirdly, the contents of the game. Really, this needs to be added after the battle system is improved, but because this is an MMO people will be playing FINAL FANTASY XIV every day, which means they could get through all of the available content very quickly. We needed to make sure there are lots of things to do in the game. ...
With patch 1.19 you added materia, chocobos and airship travel. What other FINAL FANTASY icons or tropes are you hoping to add to the game? Could we see cameos from other FINAL FANTASY characters?
When we announced FINAL FANTASY XIV version 2.0, you may have noticed the crystal tower, which some people might recognise from a previous FINAL FANTASY game. I think the FINAL FANTASY franchise has had a very great history. Because FINAL FANTASY XIV is an MMO, it's a great opportunity for players to feel and experience the FINAL FANTASY universe 365 days a year. I really want to make the most out of the franchise's history. Not many other games have this incredible history, so I'd like to put as much of that as possible in this game. Not only by using ideas, objects and locations from older FINAL FANTASY games, but also by adding new things to the universe. I have a lot of plans, so please look forward to finding out what I have in mind.