Final Fantasy VII Remake

Discussion in 'Console Gaming' started by L. Scofield, Dec 5, 2015.

  1. orangpelupa

    orangpelupa Elite Bug Hunter
    Legend Veteran

    Joined:
    Oct 14, 2008
    Messages:
    9,232
    Likes Received:
    2,538
    Now I remember that cdpr gave graphics option on witcher 3 switch. If square also did that, I'll gladly trade something for a more consistent visuals.

    Oh! Maybe I should force my ps4 pro to run the game in 1080p! Maybe that will help. IIRC some games works better on pro when forced to run on 1080p thru system setting
     
  2. ultragpu

    Legend Veteran

    Joined:
    Apr 21, 2004
    Messages:
    6,242
    Likes Received:
    2,306
    Location:
    Australia
    OK just reached The Wall Market chapter, the game all of a sudden looks holy cow it's crazy beautiful again. It's a pure HDR bliss, LB you'll frickin love it on your ZD9, the high peak nits and Backlight Masterdrive totally make this chapter reference quality demo worthy! the sumptuous amount of neon lights, the reflections and the density of the city really restores my faith again in the visuals. The game probably doesn't look any better than this level or does it?
     
    Picao84 and London Geezer like this.
  3. London Geezer

    Legend Subscriber

    Joined:
    Apr 13, 2002
    Messages:
    23,536
    Likes Received:
    9,317
    Nice one. Hey if it’s just the slums that look like a PS2 game, that would be the perfect result. Maybe they had the intern work on that.
     
  4. London Geezer

    Legend Subscriber

    Joined:
    Apr 13, 2002
    Messages:
    23,536
    Likes Received:
    9,317
    Apparently peak brightness is capped at 1000nits, but I find that weird, some of these sparks look way brighter to me, compared to other games. But what do I know. That’s definitely one of the highlights of the game for me.
     
    ultragpu likes this.
  5. Karamazov

    Veteran Regular

    Joined:
    Sep 20, 2005
    Messages:
    3,743
    Likes Received:
    3,671
    Location:
    France
    all i need is a VR character viewer....from all angles...
     
  6. Inuhanyou

    Veteran Regular

    Joined:
    Dec 23, 2012
    Messages:
    1,209
    Likes Received:
    394
    Location:
    New Jersey, USA
    As i was saying, its probably a limitation that can be fixed. since the visual hiccups only happen in certain locations.
     
    Picao84 likes this.
  7. Nesh

    Nesh Double Agent
    Legend

    Joined:
    Oct 2, 2005
    Messages:
    12,922
    Likes Received:
    3,085
    I dont understand this. The quality of some textures and some models isnt just mediocre. It is outright bizarre even for not enough development resource. Pasting a PS1 quality texture on a UV unwrapped model with barely any polygons on major objects is something that either happens consciously or something unexpected happened technically like LODs not working/assets not streaming.
     
    milk likes this.
  8. vspectra

    Regular Newcomer

    Joined:
    Jun 2, 2008
    Messages:
    253
    Likes Received:
    359
    XV did not have 5 years of dev time. Tabata was called in to reboot for next-gen a canceled Versus from scratch in 2012 since it was in development hell for 6 years already. His team made a prototype vision with Nomura on the PS3 ebony engine + pre-render slices for a year to show higher-ups what type of game they want to make, it was basically a lot of guesswork since next-gen consoles weren't even out yet. Then they migrated over to Luminous in 2013 for full production, co-developed XV along with it and released it 3 years later in 2016. That's a rather short dev time given for a AAA open-world current-gen game where most of the dev's previous experiences were mobile games and the other stuck in limbo on Versus.

    The shot at "empty open world" is funny too because the majority of side content in VIIR are literal copies of FFXV side-quest designs, most NPCs could even be swapped between the two without much difference. XV's world is still filled with varied wild-life and enemies roaming around, diverse environment assets, and dungeons to discover.

    Blaming XV on being, in your opinion, "incomplete" partly due to them trying to "get the engine to work" is really quite a statement too. Every game developer is literally "trying to get their engine to work", even on UE4.

    VII-R was in development since 2014, a full 5-6 year dev time for a very linear game on an already established engine. VII-R literally had the benefits of a first-party title and had only the Playstation platform to focus optimization on for its release, whereas XV devs needed to split their optimization efforts for both Playstation and an underpowered Xbox. XV did have different priorities as you said, open world vs. highly linear corridor maps, fully dynamic lights/shadows and weather effects which is more taxing on the hardware, the summons are on a completely different scale and were large set pieces in their own right, and it still somehow remained more consistent looking than VIIR, so yes it's baffling VIIR released with these asset issues.

    I just find it strange that you give a pass and make excuses for VIIR's jarring technical problems when you were always pretty quick to crap on Luminous on other forums. The hyperbole, exaggeration, and misinformation you spewed about Luminous is worse than any of London's posts, in which case his complaints actually have substance considering the proof is found consistently throughout entire chapters and towns.

    https://www.resetera.com/threads/fi...-to-come-in-june.116098/page-57#post-20654636
    Forum gamers should really just stop picking and choosing which engines to blame when a game turns out to be something they like or don't like. It's a weird way to look at game development, which is always difficult regardless of the engine used. There's a lot of pros to having your own engine, as there is with an off-self general purpose one. I'm all for having diverse engines throughout the industry.
     
  9. Inuhanyou

    Veteran Regular

    Joined:
    Dec 23, 2012
    Messages:
    1,209
    Likes Received:
    394
    Location:
    New Jersey, USA
    Um...you went through all that trouble to dig up posts from years ago of me talking bad about FF15's luminous engine troubles after an entire decade of a shitshow of SE going through crystal tools's as their proprietary engine and all the disasters that entailed developmentwise for SE as a whole...? Did you just start following SE's game development this decade?

    And your trying to act like that's at odds with what i'm saying now? If unreal engine 4 is new to business division 1 (which you ignored CC2 working on this game until SE brought it in house), of course i'm going to give them a pass on a game i like and think is good right now ( despite some engine growing pains) as a complete product.

    This is in comparison to a game in 15 i thought had clear troubles in multiple areas for years during development and actually launched in that state proving me right.

    They spent so long on the engine and now only one team ends up using it, after years of trying to force a company wide engine standard like EA and their frostbite nonsense(which ended up falling out of favor as well).

    I didnt shit on FF15 because i didnt think luminous was a good engine. I criticized it because i thought the development of that game was a mess, and the development of the engine was a big part of that.

    *EDIT*

    In addition to that, the whole point of why i criticized FF15's sidequests was because of the expectation of an open world having something more to do in it than something as rudimentary as fetch quests in a world with witcher 3 existing.

    FF7's questing structure isnt novel and i would never say that it is, but its also clearly there merely give some space for the main story content, not just to exist because they have to justify the time spent on the huge area they created like in 15(which in my opinion they absolutely still didnt manage to do)

    I dont want this to come across as a FF15 hate fest, but your comparisons are bringing me into it.
     
    #409 Inuhanyou, Apr 11, 2020
    Last edited: Apr 11, 2020
  10. London Geezer

    Legend Subscriber

    Joined:
    Apr 13, 2002
    Messages:
    23,536
    Likes Received:
    9,317
    Not sure what the drama is, and what the point of digging up posts from many years ago is, that’s irrelevant to this discussion.

    Back to FF7, I don’t really know how the engine has anything to do with it.

    The very specific problems that we’ve been talking about have little to do with coming to terms with an engine and more to do with content creation, which is a lot more worrying. After all, this is certainly not the first time that SE have used UE4, with much better results too.
     
    Shoujoboy, tinokun and Nesh like this.
  11. Cyan

    Cyan orange
    Legend Veteran

    Joined:
    Apr 24, 2007
    Messages:
    9,347
    Likes Received:
    3,029
    as reasonable as your theory sounds, there are other theories, some PS fans are saying that PC stands for Playstation Console
     
  12. Inuhanyou

    Veteran Regular

    Joined:
    Dec 23, 2012
    Messages:
    1,209
    Likes Received:
    394
    Location:
    New Jersey, USA
    "SE" isnt just one dev studio though. Its tons of studios under one company, of which they dont share experience when focusing on their own specific ends. KH3 was worked on since 2013 by Osaka team which has nothing to do with business division one, which is the team responsible for FF7R. They are going to come up against their own challenges, especially due to their own unique pipelines for their games. Its also true that CC2's development experience of FF7R for the first few years doesnt translate to what business division one had to learn in house on the fly.

    And the texture streaming issues as well as texture loading issue that Digital foundry mentioned absolutely has to do with something engine sid..as the places that are affected are completely inconsistent across the game. There is absolutely zero reason to believe that some of these assets are just created in a vacuum like that from SE and put in the game. They have those full assets somewhere
     
    #412 Inuhanyou, Apr 12, 2020
    Last edited: Apr 12, 2020
  13. orangpelupa

    orangpelupa Elite Bug Hunter
    Legend Veteran

    Joined:
    Oct 14, 2008
    Messages:
    9,232
    Likes Received:
    2,538
    They are consistent in these:

    - doors
    - ground/wall/rocks (when there's tons of objects sticking to it)

    Btw the horrible obviously flat 2d and low res groundbox seems deliberate, it doesn't look like something buggy. But look like a deliberate design choice.
     
  14. orangpelupa

    orangpelupa Elite Bug Hunter
    Legend Veteran

    Joined:
    Oct 14, 2008
    Messages:
    9,232
    Likes Received:
    2,538
    jump to 1 hours 37 minutes (spoilers, obv)


    is there should be something on Aerith's hair? or she;s really just showing off her ribbon after talking about materia and saying she also had one? hence cloud's comment
     
  15. KOF

    KOF
    Newcomer

    Joined:
    Jul 13, 2002
    Messages:
    148
    Likes Received:
    105


    You Z9D owners were excited about a fake HDR game all along?
     
    London Geezer and PSman1700 like this.
  16. DSoup

    DSoup meh
    Legend Veteran Subscriber

    Joined:
    Nov 23, 2007
    Messages:
    14,915
    Likes Received:
    11,028
    Location:
    London, UK
    Google failed to find any. Maybe you dreamt it?
     
    Cyan likes this.
  17. Cyan

    Cyan orange
    Legend Veteran

    Joined:
    Apr 24, 2007
    Messages:
    9,347
    Likes Received:
    3,029
    read that into spaniard forums, quite a few are usually passionate PS fans
     
    PSman1700 likes this.
  18. ultragpu

    Legend Veteran

    Joined:
    Apr 21, 2004
    Messages:
    6,242
    Likes Received:
    2,306
    Location:
    Australia
    Er isn't it just for the pre rendered FMV tho? As for the rest Z9D retains full intensity of 1000 nits in realtime cutscene and gameplay, I know the game is capped at 1000 nits but there also could be a chance the Z9D retains 1800 nits of its peak brightness too but we can't find out due to Evil Boris only tested it on a 800 Nits Oled.
    Either way the game looks so much punchier, brighter, contrasty in HDR mode, I would hardly call it a fake HDR like RDR2 is.
     
  19. orangpelupa

    orangpelupa Elite Bug Hunter
    Legend Veteran

    Joined:
    Oct 14, 2008
    Messages:
    9,232
    Likes Received:
    2,538
    Uh why the girls are so horny to cloud? One of them even inviting cloud to have sex at her house that night right after a mission
     
    London Geezer likes this.
  20. ultragpu

    Legend Veteran

    Joined:
    Apr 21, 2004
    Messages:
    6,242
    Likes Received:
    2,306
    Location:
    Australia
    Not just girls, men are too in this game, wait till you get to Chapter 9. I just hope at some point the game does not force me to make the toughest decision of choosing whether to save/romance Aerith or Tifa.
     
Loading...

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...