Really hope ID buffer would become common for all hardware, should be quite helpful for such cases. (ID hair, blur bit to hair direction etc.)The only thing that annoys me is the aliasing/dithering/artifacts whatever that is which was also a huge problem in FF15.
Its breaking the visuals of otherwise amazing assets and lighting
Really hope ID buffer would become common for all hardware, should be quite helpful for such cases. (ID hair, blur bit to hair direction etc.)
Yup, many games have used shaders to create id buffer. (Ie. Dark Souls remake on XO)There is nothing keeping devs from implementing a shader that draws ID's to a separate render target if they feel like they need it. The only thing about PS4Pro is it does that automatically, regardless of if the dev wants it or not, so it feels free.
Will be playable on PS5 way before it lands on PC, so getting a PS5 then?mmmh... I.. must... not.. purchase... a PS4... just for that game...
(With some luck it will land on PC too after a little while)
This is what I don't get.It releasing six days before Cyberpunk is a problem though.
Yeah, I read about the delay just a few minutes back. I had planned a few days off to dive into Cyberpunk but I'll bring that forward a week which saves me a previous day of leave because of Easter and consume FF VII instead. I absolutely hate two anticipated games so close together.ha problem solved ^^
I ve heard that Cyberpunk also received a delay.
I prefer a delay to get a polished FF7 than something lesser.