http://sports.ign.com/articles/675/675097p1.html
That's 360 Million polygons per second at 60fps for just the fighters. Heh.
Or 180 Million polygons per second at 30fps. Still nothing to slough at.
I'm curious do you guys think this is an actual real-time poly count or just the count before normal mapping maybe??
Here's a screen:
http://sportsmedia.ign.com/sports/image/article/675/675097/fight-night-round-3-20051212025454673.jpg
Round 8: Poly Count Out
Three million polys per fighter. Damn. We're talking head and body scans of fighters so intense, when Winky Wright came in to get his done, all he was concerned about was making sure the pimple that just popped up on his face wouldn't be in the game. The nuances of every fighter I saw were unbelievable (the camera is much closer to the fighters so you can see if they're hurt), right down to the pimples (no worries Winky, EA sliced yours right off your character).
That's 360 Million polygons per second at 60fps for just the fighters. Heh.
Or 180 Million polygons per second at 30fps. Still nothing to slough at.
I'm curious do you guys think this is an actual real-time poly count or just the count before normal mapping maybe??
Here's a screen:
http://sportsmedia.ign.com/sports/image/article/675/675097/fight-night-round-3-20051212025454673.jpg