few more points about the demo
positive:
+The damage done to the models' faces seems to be done pretty well. Their faces get constantly more messed, eyes get sealed shut, wounds open and blood spills. nice.
+The models are reasonably high polygon and their skin shaders are quite nice.
+the knockout slow motion thingie... it's really the real deal, what they showed in the ps3 announcement. very nice.
negative:
-but the aforementioned knockdown slowmo seems to always be quite closely to the exact same animation. The blow always comes from one side or the other, I haven't seen such animation for a blow that came from a hook or whatever you call a punch that connected in a vertical kind of motion... similarly, if the knockdown punch was aimed at the chest, no special effects.
-the hdr/bloom is a bit overblown and seems to wash out some of the detail away from the skin shader.
edit:
Oh and gameplay related... when I get knocked down, do I need to do something to help the fighter get up? Usually I would assume I'd have to hit A repeatedly but the game gives no such hint and I seem to be getting up even if I do nothing so I'm kind of confused there
positive:
+The damage done to the models' faces seems to be done pretty well. Their faces get constantly more messed, eyes get sealed shut, wounds open and blood spills. nice.
+The models are reasonably high polygon and their skin shaders are quite nice.
+the knockout slow motion thingie... it's really the real deal, what they showed in the ps3 announcement. very nice.
negative:
-but the aforementioned knockdown slowmo seems to always be quite closely to the exact same animation. The blow always comes from one side or the other, I haven't seen such animation for a blow that came from a hook or whatever you call a punch that connected in a vertical kind of motion... similarly, if the knockdown punch was aimed at the chest, no special effects.
-the hdr/bloom is a bit overblown and seems to wash out some of the detail away from the skin shader.
edit:
Oh and gameplay related... when I get knocked down, do I need to do something to help the fighter get up? Usually I would assume I'd have to hit A repeatedly but the game gives no such hint and I seem to be getting up even if I do nothing so I'm kind of confused there