GraphixViolence
Newcomer
So in summary:
VS3.0 instancing provides 0-10% boost on average. I don't think that's going to be very noticeable.
PS3.0 dynamic branching for multiple light sources doesn't work, but static branching (which should work fine with PS2_b and the X800, if Crytek chose to implement it) gives a 50% boost.
HDR using FP16 blending, which isn't part of SM3.0, results in a nice image (not sure how it looks better yet) but isn't usable with AA and is only playable at lower resolutions.
So what again is SM3.0 going to do to massively improve this game?
Considering that Far Cry uses lots of normal maps and large textures, I'd be much more interested to see what improvements were possible if they implemented 3Dc.
VS3.0 instancing provides 0-10% boost on average. I don't think that's going to be very noticeable.
PS3.0 dynamic branching for multiple light sources doesn't work, but static branching (which should work fine with PS2_b and the X800, if Crytek chose to implement it) gives a 50% boost.
HDR using FP16 blending, which isn't part of SM3.0, results in a nice image (not sure how it looks better yet) but isn't usable with AA and is only playable at lower resolutions.
So what again is SM3.0 going to do to massively improve this game?
Considering that Far Cry uses lots of normal maps and large textures, I'd be much more interested to see what improvements were possible if they implemented 3Dc.