far cry ps3 and stuff

Discussion in 'Architecture and Products' started by pocketmoon66, Jun 29, 2004.

  1. GraphixViolence

    Newcomer

    Joined:
    Jul 3, 2002
    Messages:
    194
    Likes Received:
    2
    So in summary:

    VS3.0 instancing provides 0-10% boost on average. I don't think that's going to be very noticeable.

    PS3.0 dynamic branching for multiple light sources doesn't work, but static branching (which should work fine with PS2_b and the X800, if Crytek chose to implement it) gives a 50% boost.

    HDR using FP16 blending, which isn't part of SM3.0, results in a nice image (not sure how it looks better yet) but isn't usable with AA and is only playable at lower resolutions.

    So what again is SM3.0 going to do to massively improve this game?

    Considering that Far Cry uses lots of normal maps and large textures, I'd be much more interested to see what improvements were possible if they implemented 3Dc.
     
  2. IceWind

    Newcomer

    Joined:
    Jun 29, 2004
    Messages:
    3
    Likes Received:
    0

    Considering the industry in the past has never done much with texture compression, I really don't expect ATI's 3Dc to do any better. More hype then anything else and few people are even discussing it as a worthwhile option in the industry.
     
  3. jvd

    jvd
    Banned

    Joined:
    Feb 13, 2002
    Messages:
    12,724
    Likes Received:
    9
    Location:
    new jersey
    dxtc was very popular .

    Compresion is used in all games
     
  4. hovz

    Regular

    Joined:
    May 10, 2004
    Messages:
    920
    Likes Received:
    0
    can you even read? :roll: . from that summary ps 3.0 isnt even being used. the only part of shader model 3 being used is instancing, and thats a 0 to 10% gain..... some people :?
     
  5. hovz

    Regular

    Joined:
    May 10, 2004
    Messages:
    920
    Likes Received:
    0
    do you enjoy being ignorant?.... :(
     
  6. digitalwanderer

    digitalwanderer Dangerously Mirthful
    Legend

    Joined:
    Feb 19, 2002
    Messages:
    18,992
    Likes Received:
    3,532
    Location:
    Winfield, IN USA
    [​IMG][​IMG][​IMG]

    Sorry, this paragraph just slays me!
     
  7. TheAlSpark

    TheAlSpark Moderator
    Moderator Legend

    Joined:
    Feb 29, 2004
    Messages:
    22,146
    Likes Received:
    8,533
    Location:
    ಠ_ಠ
    doesn't AF have a much bigger performance hit than MSAA :? :?
     
  8. IceWind

    Newcomer

    Joined:
    Jun 29, 2004
    Messages:
    3
    Likes Received:
    0
    I wouldn't expect anything different from a man who lives and breaths video cards, but there are people out their who arn't so picky of how their games look.
     
  9. Tahir2

    Veteran

    Joined:
    Feb 7, 2002
    Messages:
    2,978
    Likes Received:
    86
    Location:
    Earth
    Some people prefer the jaggy look... no way! Way!!
     
  10. digitalwanderer

    digitalwanderer Dangerously Mirthful
    Legend

    Joined:
    Feb 19, 2002
    Messages:
    18,992
    Likes Received:
    3,532
    Location:
    Winfield, IN USA
    I love how people can know everything about me without even knowing who I am. :roll: :lol:
     
  11. Nite_Hawk

    Veteran

    Joined:
    Feb 11, 2002
    Messages:
    1,202
    Likes Received:
    35
    Location:
    Minneapolis, MN
    I take it you haven't found the hidden camera yet then? :lol:

    Nite_Hawk
     
  12. Nv500

    Banned

    Joined:
    Apr 30, 2004
    Messages:
    33
    Likes Received:
    0
    How about reading before posting?
     
  13. jvd

    jvd
    Banned

    Joined:
    Feb 13, 2002
    Messages:
    12,724
    Likes Received:
    9
    Location:
    new jersey
    well to be fair with don't know if that is all p.s 3.0 it could just be newer drivers and p.s 3.0 .

    Don't worry soon enough we will find out
     
  14. Nv500

    Banned

    Joined:
    Apr 30, 2004
    Messages:
    33
    Likes Received:
    0
    LOL,seems that you will never run out of excuses.
     
  15. jvd

    jvd
    Banned

    Joined:
    Feb 13, 2002
    Messages:
    12,724
    Likes Received:
    9
    Location:
    new jersey
    glad you find it funny

    From the info we have we do not know what drivers the nv3x path was using.

    We do not know what drivers the p.s 3.0 drivers were using

    In the demo the fps went up.

    This is an nivida event. I'm sure they picked the best case for the demo and used the best drivers to show off p.s 3.0

    I don't get what your laughing at.

    Till we actually have tests from review sites we should take it all with a grain of salt
     
  16. Nv500

    Banned

    Joined:
    Apr 30, 2004
    Messages:
    33
    Likes Received:
    0
    LOL,I always enjoy watching your show :lol: .

    Nice excuse,but my suggestion is don't put all your money on one horse...

    Well,here is something intersesting for you and your beloved r300 mode:

    http://www.nvnews.net/vbulletin/showthread.php?t=30854
     
  17. jvd

    jvd
    Banned

    Joined:
    Feb 13, 2002
    Messages:
    12,724
    Likes Received:
    9
    Location:
    new jersey
    whats so interesting about it ?

    we know that as of now the r3x0 path provides the best image quality.

    we know that fp 24 falls between fp 16/ fp32

    Here is an interesting link btw

    looks like when using full percision the 6800ultra is about 10fps slower than the x800xt .


    that is the x800xt with out any optimizations either no trylinear.

    Also note they are using 4.5 betas compared to 61.34 dets .

    What that shows me is that the 6800ultra is much slower in p.s 2.0 when rendering full percison compared to nvidia .

    And i'm glad my threads entertain you.
     
  18. Humus

    Humus Crazy coder
    Veteran

    Joined:
    Feb 6, 2002
    Messages:
    3,217
    Likes Received:
    77
    Location:
    Stockholm, Sweden
    Unfortunately for nVidia, I have developed a technique at work that will work as a drop-in replacement of dynamic branching that works in the most important situations where you'd otherwise need or prefer ps3.0. You'll probably have to resort to very esoteric effects to really require ps3.0. The effect you mention sounds like a perfect example where this technique would work equally well (or maybe even better) than using dynamic branching, depending on how much the cost of dynamic branches are.
    Another typical example is the "early-out" kind of optimization where you for instance detect that the pixel is backfacing the light or is outside the light radius and just return zero instead of going through the all the lighting computations. I have implemented this for a typical "Humus-demo" scene with four lights. With early-out enabled I get 45fps. Without it's 14fps. That's more than 3x performance improvement. If you prefer to dwell in the darkness, the difference is 136fps vs. 25fps. 8) I'm not even sure nVidia's will be able to match that performance increase with ps3.0. :twisted:
     
  19. jvd

    jvd
    Banned

    Joined:
    Feb 13, 2002
    Messages:
    12,724
    Likes Received:
    9
    Location:
    new jersey
    humus when are we going to see that in games :)
     
  20. pat777

    Newcomer

    Joined:
    May 19, 2004
    Messages:
    230
    Likes Received:
    0
    I'll believe it when I see it. BTW, I like the "at work" part. It's still very interesting.

    What about the other PS 3.0 effects?
     
Loading...

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...