so soon?? well good job thengroper said:FCIR is comming at the end of March.
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so soon?? well good job thengroper said:FCIR is comming at the end of March.
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Daryl said:I also noticed the draw distance is lower. Notice that while clearly superior, the scene takes place in a closed arena on 360 for the most part.
What modern PC games have huge areas except FarCry??Doom3???Quake4???FEAR???Half-life 2??Daryl said:I also noticed the draw distance is lower. Notice that while clearly superior, the scene takes place in a closed arena on 360 for the most part.
I notice this on Gears of War as well. There are always buildings around to obstruct the view.
This is something too me, PC's have always excelled at over consoles.
It also just shows how much raw improvement in graphics power is still possible. There are already soo much power lacking in the next gen machines that could be improved on.
Daryl said:I also noticed the draw distance is lower. Notice that while clearly superior, the scene takes place in a closed arena on 360 for the most part.
I notice this on Gears of War as well. There are always buildings around to obstruct the view.
This is something too me, PC's have always excelled at over consoles.
Daryl said:Errf no, I remember Pc games with long draw distances that amazed me
Specifically this game released in December 2000:
http://www.xbitlabs.com/images/video/sis315/giants.jpg
I remember specifically never having seen a game that drew to the horizon like that before..no console could compete.
Though Giants for the PS2 is certainly a good-looking game, it loses some graphical polish in translation from the PC, where the game looks amazing. By comparison, the PS2 version's graphics aren't as richly colored, the 3D geometry isn't as complex, the resolution isn't as high, and the frame rate isn't as smooth as what you'd find on a high-end PC running the game. In practice, you'll find that the frame rate tends to bog down whenever you get into particularly hectic situations and that long-range firefights can be more difficult than they should be when that sea reaper you're sniping at appears to be just a couple of pixels tall. There are a few other problems--there's some clipping when 3D objects get too close to each other, and sometimes enemies will behave erratically, perhaps getting stuck on things or standing still while their buddies are doing a fine job of dodging your fire. Fortunately, these sorts of occurrences are rare enough that they don't really detract from the game
Daryl said:The game later made it to Ps2 in 2001. Gamespots review says:
They dont mention the draw distance though. All I know is the game's draw distance stunned me on first seeing it on PC..
It does, but lots of PS2 games since launch had amazing draw distance.BlueTsunami said:Doesn't Shadow of the Colossus have some amazing draw distance?
On Topic: I love the water in the XB360 FarCry, it looks very very..tangible..I don't know how to explain it but just looks very distinct
!eVo!-X Ant UK said:The biggest draw distance in any game thus far is in WRC 5 on PS2
!eVo!-X Ant UK said:The biggest draw distance in any game thus far is in WRC 5 on PS2 made by the people who are developing Motorstorm ( Evolution Studio's )