fafalada --- your opinion of APEX (Xbox racer)

Discussion in 'Console Technology' started by bbot, Dec 28, 2002.

  1. bbot

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  2. iscariot

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    not quite the level of AX-Impact or ERP racer but not bad at all :wink: Milestone Studios? Never heard of them :-?
     
  3. Dural

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  4. Dural

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    Here is some info I found about the game engine at Gamershell;

     
  5. sergio_r

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    Just read the spec list.
    Oh my shite
    Awsome!

    Please, god of games, let this one be good.
     
  6. sergio_r

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    They are the guys that did screamer, screamer 2 etc etc.
     
  7. BenSkywalker

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    That sounds odd, using a ray trace render engine for lightmaps, looks good from the screenshots though(did MR add radiosity?).
     
  8. Goldni

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    WOW! Very impressive. Now THIS is what the Xbox should be able to do. If it plays as good as the screens..man look out. Especiailly at 60 fps. Who's doing it?
     
  9. Dr.Doom

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    can the xbox really do this without any slow downs?
     
  10. CaptainHowdy

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    I think the slowdowns we are used to in games like Halo are just because the devs had been making it for PC and really didnt have time to get a grasp of the Xbox's hardware, I am sure Xbox can handle this game without a big problem..

    this game looks amazing, I personally think Xbox should be crowned the new King of Racers,it really has the best of the best, I will take Rallisport over GTA 3 any day.
     
  11. PC-Engine

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    Well all you have to do is look at PGR which was a 1st gen game made in less than 12 months. Now imagine what a 2nd gen game would look like with proper development time :wink:

    This is a really looking nice game btw and the car selection is good too. This game kinda looks like a souped up version of TD Lemans with more varied cars. That roadster clip with the GT300 MR2 Spyder and Lotus Exige looks really sweet.
     
  12. DeathKnight

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    This game has been shaping up pretty well :)

    I've been having a lot of fun with SegaGT2K2 lately.
     
  13. zurich

    zurich Kendoka
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    Sega GT has great gameplay, but piss-poor graphics. It's a liiitle short on the subtance too imo (you can get the best everything save tuneups by the end of season 1 - ~6 hours playtime for me).
     
  14. marconelly!

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    Awesome looking game! I think the developers have said they had to lock the framerate to 30FPS because it was too inconsistent when all the stuff listed there was enabled.

    I know there is racing in GTA3 but come on ;) Xbox is missing on Burnout 2, which is amazingly fun racer, and has that crappy version of NFS:HP2, though.
     
  15. Glonk

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    Burnout 2 is due in Q1 2003 for Xbox, IIRC, with a supposed visual upgrade. Burnout 1 was much more than a simple port, hopefully 2 follows in its footsteps.

    IGN has had a hands-on preview: http://xbox.ign.com/articles/366/366435p1.html
     
  16. TTP

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    BS.
    That hands-on refers to the PS2 version. As far as I know the development on GC/Xbox versions of Burnout 2 wasn't even started when the PS2 version hit the streets. Devs told me (I work for a european print mag) they will *probably* make a GC/Xbox sometime this year (2003). It depends on the success of the PS2 version.
     
  17. Glonk

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    IGN still has it listed as a generic "TBA 2003" as the release date.

    To be honest it doesn't phase me either way, I won't be getting it.

    These are the same people who told everyone Burnout ran in 720p on the Xbox, when it really only did 480p.

    And I think there are many better racers out there than the Burnout series. :) Many.

    But hey, you work for a European print mag, allow me to bend over so you can paddle me with your superior knowledge...being a journalist for a euromag and all. :p
     
  18. TTP

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    :p

    Pointing out I work for a euromag wasn't a mean to suggest I have "superior knowledge" but just an explaination about how I got in touch with the devs.

    Burnout 2 rocks. There are no better arcade racers out there at the moment on any system. Well, at least until Fafalada's one shows up :)
     
  19. TTP

    TTP
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    Problem is this game runs and will run at no more than 30fps. Devs admitted it in an interview/preview on an italian website (http://www.nextgame.it/html/articolo.php?id=3205)

    Now, I wont translate all of it, but it says the 30fps limit is due to the desire to add anti-aliasing and other cool effects.
     
  20. PC-Engine

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    I think the game should include an option to turn off AA and run at higher frame rates.
     
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