Why am I getting so excited about a game that is properly labelled "as expensive and niche as niche can be?"
I've played BUTTLOADS of them. Which does explain why, really.
Perhaps you don't? The online play could just embrace the fact anyone can have any card, and may the best cheat win! There's a couple of balancers they could do. A time-limit to play your cards would stop people searching through whole packs (though a nice filing system would negate that limit), and if the cards are properly balanced, you wouldn't have uber-power cards that you can drop down and win with, but instead have to build up to them. And that way, it doesn't matter what you have in your hand, and instead how well you play. Take out the low-power fiends before they can be upgraded, and those killer cards are unplayable.And while you get that with the CPU play, how on EARTH do you prevent cheating against other humans? It would be rampant.
On the whole, that would be rather a let-down. Certainly it would be a limitation, reduce much of what makes CCG's fun and new games each time, and focus too highly on what CCG's annoying... The "power build."Perhaps you don't? The online play could just embrace the fact anyone can have any card, and may the best cheat win! There's a couple of balancers they could do. A time-limit to play your cards would stop people searching through whole packs (though a nice filing system would negate that limit), and if the cards are properly balanced, you wouldn't have uber-power cards that you can drop down and win with, but instead have to build up to them. And that way, it doesn't matter what you have in your hand, and instead how well you play. Take out the low-power fiends before they can be upgraded, and those killer cards are unplayable.
Maybe they have a globally unique ID embedded in a part of a 2D barcode?Hmm... even if you scan the cards into the game... you can still scan 1 powerful card multiple times.
It would be interesting to see how they address cheating.
Yeah, but they have to ensure it rejects a counterfeit card for the business sake... :smile:That would be good but mass printing may be a b*tch. I hope to hear more.
That's a good idea. But I still think the while power-card thing can be addressed with balance. eg. In Pokemon you need so much energy to use a power, so even slapping down a power card, you then have to top it up with energy. Your opponent can kill it before it becomes empowered, or keep zapping it's energy, or kill the little monster needed to evolve, so just having the card in your deck doesn't mean you get to play it.I think it would be much better if the game were designed to recognize your cards, register your "deck builds" and handle all the randomness of card drawing, etc., on its' own. You would take whatever cards you could legally play from the physical ones in front of you and place them on the playing field, making your move.
That's a good idea. But I still think the while power-card thing can be addressed with balance. eg. In Pokemon you need so much energy to use a power, so even slapping down a power card, you then have to top it up with energy. Your opponent can kill it before it becomes empowered, or keep zapping it's energy, or kill the little monster needed to evolve, so just having the card in your deck doesn't mean you get to play it.
The only way I can see that this doesn't work is when you play things that give you extra turns and actions, enabling you to lay the expensive (in terms of setup to be able to use) power card
and play it straight away. As long as they're left out of the cards, problem's solved. And as for buying cards, what's to stop people printing off scans from the internet? The camera's an optical recognition system. You'd only need the markers in the right positions and it couldn't tell a real card from a fake.
Edit : I see archangelmorph noticed this too. I guess that might affect card sales, but it hasn't stopped other card games where players could chedat if they wanted. I've never seen a kid at school with a fake Pokemon card - only ever the real thing.
Well yes, but at the same time so is your opponent. You both can rely on having the exact cards you want when you want them, which is something deck-games 'suffer' from. You can come up with an awesome idea for a deck, only to find to happen to draw 5 energies in a row and no monsters, and get wipped. The whole-deck solution would elliminate the chance aspect, and come down exactly to what cards you have and when you play them.I disagree with the whole looking for cards can be addressed with balance thing. If you can cheat and look through your deck for any card, you're not going to look for the powerful expensive card you can't play yet, you're gonna look for that one mana you need to be able to play the creature you have in your hand, or that spell you desperately need to fend off an enemy attack.
The main appeal for this game is no different from non-tabletalk videogame RPGs, you don't have to calculate scores or anything. Also the online play will be interesting.I think the game looks fantastic and is really 'neat'. However the man concern i have WRT to gameplay is that, at their highest levels (if ther is such a thing), the game becomes a very fast paced affair. I think that while novel at first, all the tech might get in the way of the card game. Also, after the discussion here, it seems as if compromises to the card game part were necessary to accommodate the tech. Here's hoping it turns out great tho, as it is bold and innovative.