Silent_Buddha
Legend
Is it just me, or is the thread title misleading? All I'm seeing in here is PS4 versus XBO.
Regards,
SB
Regards,
SB
Don't don't by resolutionYep. There's also a game that is 1440x1080 on Xbox, would show up as 1080p in my graph. It needs to be updated to something that just calculates the average number of pixels shown from both real and dynamic resolutions or something, but I get a headache just thinking about it. Perhaps just work with min-maxes, as at least those are somewhat known ...
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It used to be something more punny, but it got changed.Is it just me, or is the thread title misleading? All I'm seeing in here is PS4 versus XBO.
Regards,
SB
Still this is not the normIn my opinion, the gap is larger than before.
Some recent examples :
- http://www.eurogamer.net/articles/digitalfoundry-2016-hands-on-with-mirrors-edge-catalyst : better effects, 900p vs 720p and better framerate on PS4.
- "This highlights one area where a PS4 exhibits an advantage over Xbox One: it boasts a full 1080p output for the vast majority of the duration, with minor drops in resolution occurring in select circumstances. In contrast, Xbox One regularly struggles to hit full 1080p, more often coming in around 1472x828 or lower [...] We've already presented one of the worst-case scenarios in video form, but the overall experience feels perceptually rock solid to the point where we were surprised to find any drops at all after analysing the footage. On Xbox One, performance isn't quite as robust but it still manages to feel great. During many of the larger battles, frame-rates tumble into the mid-50s with some dips all the way down into the 40s."
So, basically 70% more pixels on PS4 and still a much better framerate.
http://www.eurogamer.net/articles/digitalfoundry-2016-doom-face-off
- http://www.eurogamer.net/articles/digitalfoundry-2016-f1-2016-face-off : better effects, 1080p vs 900p and much better framerate on PS4.
I really don't understand why some people are keep saying that the gap was larger between the PS3/360... this is completely false.
Dynamic resolution isnt very perceivable unless it is on the extreme lower side most of the time.Gears of War = dynamic resolution
ROTR = 900p resolution in cutscenes
How many AAA exclusives really runs at full 1080p on XB1 ? Answer : only racing games... the hardware is what it is...
Most people dont notice the difference in resolution and for a portion of those that notice it it doesnt make much of a diffefence in the overall experience.But as it shows now, in many occasions it will be the same experience in sub-4k resolution scaled to 4K. It may be significantly more powerful than PS4 vanilla or XBox One S, but since performance is disproportionate to perceived quality, the final experience may not be much different from XBOX One S in cases where games are only improved in resolution.
A true shackling is missing critical features or a power gap so massive it's implausible for the device to perform the workload at any reasonable comparable level.lAfter all this is the what happens when a 6tf console is shackled by a 1.3tf console, the level design, assets, setpieces and physics would not deviate much if at all from the lowest common denominator. While in Pro's case, since its baseline is 40% higher, you would naturally enjoy say a bigger level design, more characters on screen etc on the get go, but only looses out in the resolution.
How is 5x of a XBone power not a generation shackling? 360 to Xbone is ~5x power increase itself. Scorpio's true potential is vastly limited as a result.A true shackling is missing critical features or a power gap so massive it's implausible for the device to perform the workload at any reasonable comparable level.
It's like last generation holding back dx11 based games because they didn't have compute shaders. It's like dx11 based games shackling potential of dx12 because the pipeline everything requires an entire overhaul.
The power divide so massive it's implausible for it to even attempt the workload.
Right now I don't see those shackling
Shortcomings for these mid
Generation refreshes. I really don't. I do see a lot of this old dx11 tech lingering around, we have very few pure bred dx12 style ground up based engines. We likely won't get many of them until way into 2019. But when we do I feel that will enable the baseline consoles to keep up.
I couldn't really see much of a difference between xo and ps4.The raw specs shows ~40% flops difference. This is similar to Xbox One vs PS4, except the tables are turned. Most cross platform games should look similar and play similarly. I would guess the most visible differences are visible on 4K TVs and in VR, since those are taxing the GPU the most.
the comparison isn't apples to apples.How is 5x of a XBone power not a generation shackling? 360 to Xbone is ~5x power increase itself. Scorpio's true potential is vastly limited as a result.
The raw specs shows ~40% flops difference. This is similar to Xbox One vs PS4, except the tables are turned. Most cross platform games should look similar and play similarly. I would guess the most visible differences are visible on 4K TVs and in VR, since those are taxing the GPU the most.
mainly because 5x of that power is going to be used towards resolution.How is 5x of a XBone power not a generation shackling? 360 to Xbone is ~5x power increase itself. Scorpio's true potential is vastly limited as a result.
By the time of 2019-2020 we will be seeing the advance of PS5 at least since it will be the end of a 7 years cycle and there is simply no need for the current gen to adapt to anything.
Fallout 4= 1080p on both
Mad Max=1080p on both
Hitman=1080p on both
Alien Isolation=1080p
Overwatch= 1080p dynamic on both platforms. Almost 100% identical performance
Naruto=1080p on both
Doom=1080p Dynamic resolution
Far Cry 4= 1440x1080p
Dying light=1536x1080 on XBoxOne
Far Cry primal= 1440x1080 on XBox One
Assasin's Creed Syndicate=900p on both
Transformers=1080p native on both
Spec difference is exactly the same as PS4 vs Xbox One (+40% flops). Why would't Scorpio be competing against PS4 Pro and be in the same price range? There's diminishing returns in flop increases. The difference will be even smaller than we see currently with 40% spec difference.My theory is that they will never be in the same price range and will not really be competing products. The spec difference is simply too large, and the PS4 Pro is so pure a games machine that Scorpio can't lose any fat to make up for it. So yes, I definitely expect some visible differences, in resolution, frame rates and certainly textures in some cases too.