Epic fought for an Xbox 360 with 512MB memory

Wasn't it 16 ?

Back on topic, I'm very surprised that DVD-9 and no mandatory HDD were already decided when going to 512MB was decided. On what they decided to scale back, isn't Xenos a 64-ALU design, with 16 (one quad) cut of for redundancy ? Perhaps Xenos was initially thought to ship with all 64 ALUs enabled ? Perhaps they intended a larger EDRAM daughter-die (enough to do 720p with 4x MSAA without tiling) ?

The book speaks in terms of the whole videogame division as a whole,so the "cuts" could have been in things like first party software development, or paying for fewer software exclusives. Just anywhere they could reduce budget. Might have been a little savings from various areas, combined with eating the remainder of the cost.

I'm not aware of any major hardware spec downgrades at any point, so that seems unlikely.

The idea of being scared to go over the opponents RAM total is interesting, and on it's face is basically a surrender to not having technical superiority at first blush. However, I wonder if the dollars are better spent in silicon, getting you better return? AKA match the RAM, try to spend more than the other guy on chips is a more cost effective strategy than trying to outdo in both areas?
Hypothetically I mean, not that microsoft did this.

I remember reading a story somewhere that I think it was the PGR team, threw a party with champagne when they got the 512 news, they were so happy.

Corwin B, I think your EDRAM idea is a better one for next generation if at all. According to Wavey's table 720P 4X requires ~28MB for the framebuffer. Round it off and you'd need 30MB instead of 10. I'm not sure that much EDRAM is even technically fab-able. AFAIK you'd be looking at 250-300 million transistor just for that, which would probably be as expensive as the GPU and CPU itself, and seems like overkill for the amount of shader power 360 has.

I do love the idea of not tiling though, it makes the system conceptually so much simpler, and tiling is a niggling performance drag. I would like to see it next gen. Next gen is where the EDRAM idea becomes very interesting if not a necessity for consoles, else they have to figure out another major way to tackle GPU bandwidth (and just imagine what kind of BW the next gen will need, with 8800 already needing 80+ GB/s to feed itself).
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Yea, when you total the main ram and the vram.

Speng.

And how much is 360's if you total its main ram and vram? Exactly. 512MB. It just gives the luxury to developers to set which share of that memory should go to main ram and which to the vram.
 
At least they wouldn't have been as supply constrained had they gone with 256MB. Could have shipped twice as many consoles by now.
 
I wish Epic would have fought for 512 MB memory for the Wii. :/

Typical Nintendo answer could have been something like "Sorry, we can't do that. But what we can do, is add a few kb of memory to the wii-mote ... how's that?"
 
Speng said:
I wonder what Sony's reply was?
Epic's demands to Sony were far,far more absurd then requesting more memory.

Yea, when you total the main ram and the vram.
And? You don't use "streaming" to use that 512MB of ram - it's globaly adressable to the system.

Corwin_B said:
Wasn't it 16 ?
It was 12.
Irony is that in final PSP, OS alone reserves only a little less than total memory used to be.
 
Mark Rein:
"... we really wanted a hard drive in every single machine; that was something we really wanted but we realized that the 512 megs of RAM was way more important, cause otherwise you couldn’t do this level of graphics if you had to both write your program and do your graphics in 256 megs. Nothing would really look that HD..."

So we can assume it was either an internal HDD, or 512mb of ram. I choose the ram :yes:
 
Epic's demands to Sony were far,far more absurd then requesting more memory.


And? You don't use "streaming" to use that 512MB of ram - it's globaly adressable to the system.


It was 12.
Irony is that in final PSP, OS alone reserves only a little less than total memory used to be.

Can you fill us in on these demands?


Speng.
 
FWIW there was never a 4 proc version planned.

Indeed. And given the timeframe there's no way they would have scaled something like that back at that point in time.
 
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I'm just curios how much ram adds to the $ of a console. It seems that if either system added a 1/4 more ram they would cleary have a noticible edge.
 
I think they posted that info already. aprox close to 1billion$ calculated with projected total sales till end of xbox360 generation .

then again, that sounds alot
 
I'm sorry, i just can't believe that Epic were the only ones to push for 512MB RAM and i certainly can't believe that MS would spend 1Bn (during the whole life on the 360 of course) just from the complaint of one development house, not even the biggest one out there.

I'm sure it is in Epic's interest to look like the ones who had the power to change MS execs' minds, but it's clear that a lot of other developers were not happy with the 256MB decision and MS acted accordingly.

Call me a cynical bitch if you want but that's my sincere opinion...
 
I'm sorry, i just can't believe that Epic were the only ones to push for 512MB RAM and i certainly can't believe that MS would spend 1Bn (during the whole life on the 360 of course) just from the complaint of one development house, not even the biggest one out there.

If you read the quote from the book, you'll see it's not just one dev.
 
I'm just curios how much ram adds to the $ of a console. It seems that if either system added a 1/4 more ram they would cleary have a noticible edge.
Not easy to fit that in though. IIRC DDR has to be paired up if to run full speed with double memory modules. They'd have to buy 256 MB, 512 MB or 1 GB. Getting an extra 128 MB RAM pool in there would be quite complicated and pricey, even if the RAM were cheap. You must be looking at $40+ to add 128 MB GDDR2, maybe even much more.
 
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