Elden Ring [2022-21-01] [PS, XB, PC]

Discussion in 'Console Gaming' started by chris1515, Jun 10, 2021.

  1. digitalwanderer

    digitalwanderer Dangerously Mirthful
    Legend

    Joined:
    Feb 19, 2002
    Messages:
    18,987
    Likes Received:
    3,529
    Location:
    Winfield, IN USA
    What were they playing it on? I was really shocked at how well it ran for me, didn't feel stuttery ever.

    Must be one of those hit or miss ports. :(
     
    PSman1700 likes this.
  2. Daozang

    Veteran

    Joined:
    Aug 6, 2007
    Messages:
    1,155
    Likes Received:
    517
    Location:
    Athens
    Thanks guys, it was a weird combination of steam emulation and a few restarts with my logitech g13 unplugged...

    The game is the exact opposite of Sifu, that I was playing right before this.
    It's going to be hard to adjust.
    Also, the frame rate is atrocious... But I haven't fiddled with the settings yet, so I might be able to fix it.
    The first thing I did, after reaching the surface, was to go down a cliffside and die horribly by a giant as I tried to get back up :p
    The game seems fun. :)

    Edit.
    So I enabled Riva statistics server, and my frame rate drops from 60 to 56-7...
    But when it does, it is very obvious and stutery...
    I'm going forum hunting to see if I can disable v-sync.

    Edit 2
    OK, after disabling v-sync, the game runs quite nice.
    The problem then, is the screen tearing.
    If I enable g-sync, I get a pretty great experience.
    My only problem is, that my monitor is a freesync monitor that is not g-sync compatible, and flickers a lot when I have g-sync enabled...
    Anyway, I just thought I'd write this, in case someone finds it useful.
     
    #182 Daozang, Feb 25, 2022
    Last edited: Feb 25, 2022
    Silent_Buddha likes this.
  3. Malo

    Malo Yak Mechanicum
    Legend Subscriber

    Joined:
    Feb 9, 2002
    Messages:
    8,929
    Likes Received:
    5,528
    Location:
    Pennsylvania
    An RTX 3090.
     
    digitalwanderer likes this.
  4. Silent_Buddha

    Legend

    Joined:
    Mar 13, 2007
    Messages:
    19,418
    Likes Received:
    10,311
    Yeah it's weird. I've had the short stutter when loading into a new world chunk, but I haven't had the seconds long pauses that Cohh had while fighting the guardian dog mini-dungeon boss. I just killed that boss as well and not a single stutter or pause during the fight. So, I'm curious what triggers it. Not looking forward to when/if it happens to me. It'll probably happen during a boss fight and then I'll get my face stomped in. Well, let's be honest, I'd probably get my face stomped in by the boss anyway. :D

    Regards,
    SB
     
    BRiT likes this.
  5. PSman1700

    Legend

    Joined:
    Mar 22, 2019
    Messages:
    7,118
    Likes Received:
    3,088
    Thats very reasonable for the given hardware. The GPU is OneX class basically (somewhat more capable then).

    Wow, im on 2080Ti but i want a 3090 :p
     
  6. DSoup

    DSoup Series Soup
    Legend Subscriber

    Joined:
    Nov 23, 2007
    Messages:
    16,775
    Likes Received:
    12,690
    Location:
    London, UK
    On the PC side, weirdly people with more powerful hardware seem to be suffering hitches more than people with more modest hardware. Or more modest hardware using more modest settings.
     
    PSman1700 likes this.
  7. iroboto

    iroboto Daft Funk
    Legend Subscriber

    Joined:
    Mar 6, 2014
    Messages:
    14,833
    Likes Received:
    18,632
    Location:
    The North
    I’m certain dx11 would have run much smoother for them. Too bad they opted to try dx12.
     
  8. BRiT

    BRiT (>• •)>⌐■-■ (⌐■-■)
    Moderator Legend Alpha

    Joined:
    Feb 7, 2002
    Messages:
    20,502
    Likes Received:
    24,397
    Too bad they didn't give a solid effort at it and opted to release before its ready. They should have pulled in Amd/Nvidia/Microsoft to assist on their entire DX12 attempt.
     
    digitalwanderer likes this.
  9. BRiT

    BRiT (>• •)>⌐■-■ (⌐■-■)
    Moderator Legend Alpha

    Joined:
    Feb 7, 2002
    Messages:
    20,502
    Likes Received:
    24,397
    I wonder if those streaming the game are also using that same PC for streaming with Nvidia GPU Encoding also enabled. In the past some streamers had issues with other games with that combination. They seemed to be fixed around a month later or so. Don't know if it was Drivers updates, Game updates, or StreamLabs/OBS/Etc streaming updates which resolved it when they toggled HW Encoding back on.
     
  10. Silent_Buddha

    Legend

    Joined:
    Mar 13, 2007
    Messages:
    19,418
    Likes Received:
    10,311
    I wonder if it's because people with weaker GPUs are using lower graphics settings. Perhaps it's the higher graphical settings that trigger those really long pauses? Alternatively, maybe the really long pauses are limited to Ampere GPUs as I don't think I've seen anyone report those stutters on Pascal, Turing or AMD based GPUs.

    Of course, it's not like I'm tracking all reports of seconds long pauses, so that's just random speculation as I mostly see people with Ampere based GPUs complaining about it.

    At least in Cohh's case he has a separate PC that he uses for encoding and streaming. His gaming PC and consoles feed the video into that machine.

    Regards,
    SB
     
    DSoup, digitalwanderer and BRiT like this.
  11. BRiT

    BRiT (>• •)>⌐■-■ (⌐■-■)
    Moderator Legend Alpha

    Joined:
    Feb 7, 2002
    Messages:
    20,502
    Likes Received:
    24,397
    That's good and sad to know, because now there really is no excuse I can think of. :lol:
     
    digitalwanderer likes this.
  12. dobwal

    Legend

    Joined:
    Oct 26, 2005
    Messages:
    5,955
    Likes Received:
    2,324
    They may have opted for dx12 on PC because of the xbox consoles. Why support two versions of directx when you can support one? This game seems to the be the answer to that question.
     
    DSoup likes this.
  13. dobwal

    Legend

    Joined:
    Oct 26, 2005
    Messages:
    5,955
    Likes Received:
    2,324
    Makes me wonder if they just targeted more common or lower performant setups and settings with the thought that high end wares will probably handle the game just fine.
     
  14. iroboto

    iroboto Daft Funk
    Legend Subscriber

    Joined:
    Mar 6, 2014
    Messages:
    14,833
    Likes Received:
    18,632
    Location:
    The North
    Yea I suspected similar. Xbox consoles do support dx11 but performance could be poor for them with a game like this which is why they opted to drop it.
     
  15. function

    function None functional
    Legend

    Joined:
    Mar 27, 2003
    Messages:
    5,854
    Likes Received:
    4,400
    Location:
    Wrong thread
    A common bad answer does not seem preferable to a split functional option :(
     
  16. digitalwanderer

    digitalwanderer Dangerously Mirthful
    Legend

    Joined:
    Feb 19, 2002
    Messages:
    18,987
    Likes Received:
    3,529
    Location:
    Winfield, IN USA
    Damn, thanks! Makes me feel real lucky right now. :yep2:
     
  17. Remij

    Regular

    Joined:
    May 3, 2008
    Messages:
    677
    Likes Received:
    1,256
    This game is so amazing though.. The sense of discovery is just on another level. Getting a weapon or an item that helps you progress and overcoming odds in this game feels incredible. Just as all the souls games really...but here, with the open world, there's just so much to discover, and coming across things on your own without being necessarily lead to them is so additcing.
     
    orangpelupa and Silent_Buddha like this.
  18. orangpelupa

    orangpelupa Elite Bug Hunter
    Legend

    Joined:
    Oct 14, 2008
    Messages:
    10,466
    Likes Received:
    3,186
    What non-fromsoft games kinda similar to that? Botw? Shadow of colossus?

    The reviews and user comments makes me want to try to play but there's no demo and I historically didn't like any fromsoft games.
     
  19. techuse

    Veteran

    Joined:
    Feb 19, 2013
    Messages:
    1,424
    Likes Received:
    908
    Is open world in this game justified?
     
  20. Globalisateur

    Globalisateur Globby
    Veteran Subscriber

    Joined:
    Nov 6, 2013
    Messages:
    4,592
    Likes Received:
    3,411
    Location:
    France
    The CBR solution on Pro (played via PS5 BC) is really solid here (1800p CBR). One of the best solution I have seen. I believe DF already praised the same solution used in Sekiro.

    The game perceptible resolution is very similar to PS5 peformance mode (native ~1500p-1600p). Main difference come from less vegetation and less texture details on Pro mode obviously. But locked 60fps is really hard to pass!

    It's really a shame they didn't use this CBR solution in all versions in the performance mode.

    See comparison at resetera :
    https://www.resetera.com/threads/di...-pc-no-video-yet.556465/page-37#post-82753042
     
Loading...

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...