I know this is a crazy notion and all, but being a gamer and caring about
playing games, can your share your thoughts of the game itself. Put aside the technical issues..
Sorry, it took me a bit to get here.
Let's just start by saying from a gameplay standpoint this is and isn't the best Souls game ever made depending on what you are looking for.
If you want a Souls game that will absolutely punish you and make you cry mommy everywhere you go, then there are better Souls games than this.
If you want a Souls game that only will punish you a little less and generally make you cry mommy most place you go, then this is the best Souls game ever made.
Combat and everything combat related is still Souls game hard. Enemies don't give a toot about how you, the player, feels. They will cheap shot you if they can. They will gang up on you if they can. If they see you fighting another enemy they won't patiently wait their turn to hit you. So, if you aren't careful you could end up with 5+ enemies all attacking you simultaneously. Even in HFW, enemies will generally stagger their attacks and generally not attack you simultaneously, although attacks can come so rapidly that it feels like they are. In Elden Ring, it's not uncommon to die immediately to 5+ enemies hitting you at the exact same moment.
In Elden ring and souls games in general, everything just wants to kill you and the AI doesn't give a poop what the other AI is doing. Which also means that you can occasionally use the enemy AI to kill other enemies.
However, that said. In the open world, there are sooooo many "camp fires" scattered around that if you make sure to sit at one close to where you plan on fighting or close to a new area you are exploring you're never far from your dropped runes (souls) in the event of a death. And so, while the combat is still unforgiving, the game doesn't punish you in the same way as previous souls games did. It can't be stressed how big this is in the world of souls games in making the game "feel" far more forgiving and IMO makes it far more approachable to someone new to a souls game.
That said, it's still not a game with universal appeal although the appeal of Elden Ring is wider than any previous Souls game, IMO. The game world is beautiful if not technically "the best". In practically any Twitch stream I go into, streamers will often be heard talking about how beautiful the game is. That's important as it helps to draw the player in and, if you are the exploring type, makes you want to see what's around the corner in that interesting looking part of the world that you see just "over there."
That comes to another part that makes Elden Ring so great, IMO. There's no hand holding. There's no quest markers telling you there's a quest giver or when you find a "quest" giver, there's no quest log to track it or quest marker telling you where to go. Much likes games when I was growing up, it's up to you, the player, to decide if you want to try to find these places that NPCs mention to do the things that the NPCs hint at either obviously or vaguely.
But that brings me to another thing. Where in most open world games, exploration can often feel pointless with lackluster rewards or no rewards at all, exploring in Elden Ring will quite often reward you in so many ways. Interesting enemies and bosses. Interesting loot. New powers and abilities. Lore. And that's in addition to sometimes incredibly interesting locations that just make you wonder, "why does this place exist?" or "what happened here for this to be like it is?" or other things that just make exploring interesting and worthwhile.
Of course, exploration can start to get boring for some as locations in many open world games eventually start to be kind of repetitious and "samey". But at least thus far, every place I've been and everything I've explored feels interesting, new and fresh. As if it wasn't created because some level designer was tasked with throwing something there for the player to find, but instead that there's some reason for the place to exist even if we, the players, are never told "why" it exists. As one reviewer noted, much of the game comes across not so much as created by employee #XXX but instead evolved into existence organically. It's hard to explain.
I'm sure my thoughts on the game will evolve as I play more, but so far those are my initial thoughts from a combination of playing the game and watching others play the game in the background (well more hearing them play and the comments they make) as I play the game.
Oh and I'm rusty. It's been a while since I played a true From Software souls game. I've been dying a lot.
Being old doesn't help.
However, unlike previous Souls games, I'm not so afraid about losing my runes (souls) because on the open world portion of the game, retrieving them is generally stress free even if I still occasionally lose them in the open world part fo the game. Dungeon's on the other hand. Ooooh, those can still be quite tense and nerve wracking as you
know you'll have to get by a horde of respawned enemies to retrieve your runes or even defeat the boss to get them back.
Oh and one last thing. If some part of the game feels more difficult than you can currently handle, there's always the option to just farm to get better. You could do this to a limited extent in previous Souls games, but it's so much easier to do it in Elden Ring. So, players that feel they need to over-level the content in order to enjoy the game can do that in Elden Ring much much easier than any previous Souls game.
The game is absolutely brilliant, IMO. Technically (I have to throw this in before accusations of sucking up to From Software start being thrown at me
), however? It could certainly be better, but I trust From Software to continue to improve on that as they've done with previous Souls games.
Regards,
SB