Elden Ring [2022-21-01] [PS, XB, PC]

Maybe, like cp2077 did, the pc version (and console versions maybe, technical problems there too) can have its own seperate topic where technical complaints/discussions can be held?

I understand what DSoup means, the topic has become a complaint-wall. The game itself is barely duscussed.
imo its not like this forum is very massive that we need to have topic separation for every subtopic of one title
 
imo its not like this forum is very massive that we need to have topic separation for every subtopic of one title

Not every one title, but some, like this and 2077, are abit different. 2077 was being filled with pc screens and pc technical RT talk. Now elden ring is filled with pc technical talk.
 
You get Torrent (the horse) yet?

Lemme know how you feel about it after you do... :/
It’s fine for me. Aside from occasional slowdown or a hitch. The game holds perfectly smooth. Granted I am running gsync; so it’s much harder to notice frame rate changes
 

Quick glance and these seem the main items:
  • Regarding the phenomenon of frame rate and other performance-related issues during gameplay We will be constantly working to improve the game so that it can be played comfortably on various PC environments and platforms.
    • For the PC version, updating your graphics card drivers to the latest version may significantly improve performance.
  • About the phenomenon of game data that does not save correctly in the PlayStation 5 version
    • If the PS5 console is unexpectedly turned off while playing a game or in rest mode, saved data may not be saved correctly.
    • We are aware of the cause of this issue and are working on a patch to correct it, but until the patch is released, please save your game manually by exiting the game regularly.
    • Game data will be saved correctly if you quit the game by opening the system menu using the OPTION button and selecting "Quit Game.”

We are also working on a few other bug fixes and performance improvements as needed.​
 
Hell yeah. Thanks for letting me know. I never would have thought to look for a setting for that.

Regards,
SB
You shouldn't have to search for a setting like that. Every other game in existence that supports controllers and appropriate prompting automatically switches between them based on what you're using. Having to manually change that is just stupid.
 
The reviews are basically universally extremely positive, but I fear my OCD will get the better of me, and I won't be able to have a good time if it's bellow 60...
I'm sitting on the fence for now.
I hope DF uploads their video soon, I'm guessing it will be juicy. :p
 
i went nearly 3 hours before getting the maiden cutscene and getting my first level up and finally getting my steed.
goodness. I was working on downing my second boss (which I have still yet to beat) and they were getting me so annoyed I left and moved on.
 
Praise the LORD! They've already commented and acknowledged the performance issues.

There is hope for this tarnished game after all! :D
 
I know this is a crazy notion and all, but being a gamer and caring about playing games, can your share your thoughts of the game itself. Put aside the technical issues.. :yep2:

Sorry, it took me a bit to get here.

Let's just start by saying from a gameplay standpoint this is and isn't the best Souls game ever made depending on what you are looking for.

If you want a Souls game that will absolutely punish you and make you cry mommy everywhere you go, then there are better Souls games than this.

If you want a Souls game that only will punish you a little less and generally make you cry mommy most place you go, then this is the best Souls game ever made. :p

Combat and everything combat related is still Souls game hard. Enemies don't give a toot about how you, the player, feels. They will cheap shot you if they can. They will gang up on you if they can. If they see you fighting another enemy they won't patiently wait their turn to hit you. So, if you aren't careful you could end up with 5+ enemies all attacking you simultaneously. Even in HFW, enemies will generally stagger their attacks and generally not attack you simultaneously, although attacks can come so rapidly that it feels like they are. In Elden Ring, it's not uncommon to die immediately to 5+ enemies hitting you at the exact same moment. :p

In Elden ring and souls games in general, everything just wants to kill you and the AI doesn't give a poop what the other AI is doing. Which also means that you can occasionally use the enemy AI to kill other enemies.

However, that said. In the open world, there are sooooo many "camp fires" scattered around that if you make sure to sit at one close to where you plan on fighting or close to a new area you are exploring you're never far from your dropped runes (souls) in the event of a death. And so, while the combat is still unforgiving, the game doesn't punish you in the same way as previous souls games did. It can't be stressed how big this is in the world of souls games in making the game "feel" far more forgiving and IMO makes it far more approachable to someone new to a souls game.

That said, it's still not a game with universal appeal although the appeal of Elden Ring is wider than any previous Souls game, IMO. The game world is beautiful if not technically "the best". In practically any Twitch stream I go into, streamers will often be heard talking about how beautiful the game is. That's important as it helps to draw the player in and, if you are the exploring type, makes you want to see what's around the corner in that interesting looking part of the world that you see just "over there."

That comes to another part that makes Elden Ring so great, IMO. There's no hand holding. There's no quest markers telling you there's a quest giver or when you find a "quest" giver, there's no quest log to track it or quest marker telling you where to go. Much likes games when I was growing up, it's up to you, the player, to decide if you want to try to find these places that NPCs mention to do the things that the NPCs hint at either obviously or vaguely.

But that brings me to another thing. Where in most open world games, exploration can often feel pointless with lackluster rewards or no rewards at all, exploring in Elden Ring will quite often reward you in so many ways. Interesting enemies and bosses. Interesting loot. New powers and abilities. Lore. And that's in addition to sometimes incredibly interesting locations that just make you wonder, "why does this place exist?" or "what happened here for this to be like it is?" or other things that just make exploring interesting and worthwhile.

Of course, exploration can start to get boring for some as locations in many open world games eventually start to be kind of repetitious and "samey". But at least thus far, every place I've been and everything I've explored feels interesting, new and fresh. As if it wasn't created because some level designer was tasked with throwing something there for the player to find, but instead that there's some reason for the place to exist even if we, the players, are never told "why" it exists. As one reviewer noted, much of the game comes across not so much as created by employee #XXX but instead evolved into existence organically. It's hard to explain.

I'm sure my thoughts on the game will evolve as I play more, but so far those are my initial thoughts from a combination of playing the game and watching others play the game in the background (well more hearing them play and the comments they make) as I play the game.

Oh and I'm rusty. It's been a while since I played a true From Software souls game. I've been dying a lot. :p Being old doesn't help. :D However, unlike previous Souls games, I'm not so afraid about losing my runes (souls) because on the open world portion of the game, retrieving them is generally stress free even if I still occasionally lose them in the open world part fo the game. Dungeon's on the other hand. Ooooh, those can still be quite tense and nerve wracking as you know you'll have to get by a horde of respawned enemies to retrieve your runes or even defeat the boss to get them back. :p

Oh and one last thing. If some part of the game feels more difficult than you can currently handle, there's always the option to just farm to get better. You could do this to a limited extent in previous Souls games, but it's so much easier to do it in Elden Ring. So, players that feel they need to over-level the content in order to enjoy the game can do that in Elden Ring much much easier than any previous Souls game.

The game is absolutely brilliant, IMO. Technically (I have to throw this in before accusations of sucking up to From Software start being thrown at me :p), however? It could certainly be better, but I trust From Software to continue to improve on that as they've done with previous Souls games.

Regards,
SB
 
Briefly on PC performance, I ran it last night on the "high" preset 'cept for shadows which I maxxed out and was getting a pretty solid 60 with the low dips in the upper 40s.

Gaming at 1080p, Ryzen 5 1600, 16GB, 8GB RX 580 with freesync on with the drivers that came out yesterday.

The game would make me rage quit if it weren't for cheat engine, people play this for fun? :confused:
 
The game would make me rage quit if it weren't for cheat engine, people play this for fun? :confused:

That endorphin rush of finally defeating and overcoming a difficult encounter and knowing it was ALL you and not the game making it easy for you is absolutely incredible.

I remember more of my past Souls games experiences than I do almost any other game I've played in the past 10+ years. Because I know that it was all me and nothing but me and I didn't just have it handed to me by the developer because they felt I, as a gamer, was stupid and not capable of doing anything beyond a 5th grade level in a game. :p

Yes, it's hard, but it's not unfair. It's frustrating, but you know it's all your fault and not bad game design. Every time I die, I know exactly why I died. Most times it's because I was greedy which means going too offensive before I've learned the enemies moves. At other times, I know it's because I'm pushing beyond the safe boundaries of what my capabilities are compared to what I know the enemy is capable of. Enemies in Souls games aren't push-overs like they are in other games. They reward patience, thinking, and conditioned responses to combat.

In many ways, it's like a real life sports game. You're kind of shit at it until you've played it enough that you get good at it. :)

But once you get good at it, oh man does it feel good. So much better than almost all modern day games, IMO.

Regards,
SB
 
Ok, I jumped the fence and bought it...
Now I'm beginning to regret it already...
So, anyone know how to enable any controller in this game?
I cannot enable either my ps4 or xbox one controller.
Even without a controller plugged in, I get xbox prompts, I cannot even play with a m/k...

Edit.
After doing everything I found in forums across the web, it worked...
Don't ask me how, I have no idea...
 
Last edited:
Ok, I jumped the fence and bought it...
Now I'm beginning to regret it already...
So, anyone know how to enable any controller in this game?
I cannot enable either my ps4 or xbox one controller.
Even without a controller plugged in, I get xbox prompts, I cannot even play with a m/k...

Edit.
After doing everything I found in forums across the web, it worked...
Don't ask me how, I have no idea...

A bit late, but I think sometimes you have to go into Steam Big Picture mode and do some custom controller config thing to get controllers working in some games. I remember having to do this with Dynasty Warriors 8 (REALLY REALLY bad KBM implementation). I think I saw some Steam posts mentioning how to do this for Elden Ring.

Obviously, it won't help you now since you found a solution, but may help someone in the future. :)

Regards,
SB
 
OK, this is kind of cool. There's also a homage in the game to Miyazaki's movie "Howl's Moving Castle" in the game. Man, I love this. :)

Regards,
SB
 
Ok, I jumped the fence and bought it...
Now I'm beginning to regret it already...
So, anyone know how to enable any controller in this game?
I cannot enable either my ps4 or xbox one controller.
Even without a controller plugged in, I get xbox prompts, I cannot even play with a m/k...

Edit.
After doing everything I found in forums across the web, it worked...
Don't ask me how, I have no idea...
Man I remember this pain.
i think as long as windows detects the controller than you need to go into steam and set it up. Otherwise no go
 
Watching a streamer play this, my god the stuttering is crazy at times. Even in a closed in area at the start in the caves, dodging around in combat there is sometimes very noticeable stuttering.
 
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