http://www.driverheaven.net/articles/driverIQ/
if true.... DOH!
now that I think of it.... if true, shame on futuremark also
if true.... DOH!
now that I think of it.... if true, shame on futuremark also
Joe DeFuria said:On the surface, it seems like pretty minor stuff.
Though it would be good to hear a technical explanation (from Futuremark), as to why there are some differences.
Doomtrooper said:Joe DeFuria said:On the surface, it seems like pretty minor stuff.
Though it would be good to hear a technical explanation (from Futuremark), as to why there are some differences.
Approved drivers are supposed to render the reference rasterizer.
Joe DeFuria said:Doomtrooper said:Joe DeFuria said:On the surface, it seems like pretty minor stuff.
Though it would be good to hear a technical explanation (from Futuremark), as to why there are some differences.
Approved drivers are supposed to render the reference rasterizer.
Ati's cards don't exactly match the reference rasterizer either.
mozmo said:One thing to note on the max payne pics is the reference pic don't show any lense flares from the hall lights above. The ATI pics slows the lense flares without any mip map tinting, and the nvidia one shows one lense flare and the second light behind that is showing up the mip coloured texture. From the looks of things it seems like the tool he is using doesn't work properly on both nvidia and ati cards, only on the reference rasterizer.
..but this just looks a bit sloppily done
retsam said:..but this just looks a bit sloppily done
i agree with ya there .... it seems like it was a little rushed ..... i think they should have waited to get an official explanation on the situation .... this smells funny
retsam
galperi1 said:Joe DeFuria said:Doomtrooper said:Joe DeFuria said:On the surface, it seems like pretty minor stuff.
Though it would be good to hear a technical explanation (from Futuremark), as to why there are some differences.
Approved drivers are supposed to render the reference rasterizer.
Ati's cards don't exactly match the reference rasterizer either.
well Nvidia's looks pics look like they are substituting lower quality textures to gain performance. At least that's what it looks like to me