Gradthrawn
Veteran
Interview with Jaffe and Campbell, founders of Eat Sleep Play. Covers a wide variety of topics. God of War 3, platform exclusivity, future projects, closing studios, among others. Interesting tidbit:
I wasn't aware that this degree of code sharing went on amongst developers. Particularly between 1st and 3rd parties. Then again this may be a special case due to the nature of their current business relationship (SCEA and ESP). Regardless, I'm glad to see that engine being put to use for something else. It, and the artwork supporting in, in Warhawk have aged quite well, IMO.
EDIT
It occurred to me that "using the Warhawk engine" is ambiguous, and could mean a plethora of things. I'm thinking along the lines of how developers currently use the Unreal Engine (or at least, as I understand how they use it). Some clarification on that would be nice. Specifically as to what part of the "engine" they're using. I wonder if they're using the netcode. With them saying they're using the Warhawk engine I immediately think of a network focused game, but that's not necessarily the case.
Again, Scott had plenty to say concerning this topic, but it's stuff they wish to keep under wraps right now. We can tell you a few things he said: first of all, they're using the Warhawk engine as the basis for the game. This makes sense, of course, as Warhawk was an Incognito title.
I wasn't aware that this degree of code sharing went on amongst developers. Particularly between 1st and 3rd parties. Then again this may be a special case due to the nature of their current business relationship (SCEA and ESP). Regardless, I'm glad to see that engine being put to use for something else. It, and the artwork supporting in, in Warhawk have aged quite well, IMO.
EDIT
It occurred to me that "using the Warhawk engine" is ambiguous, and could mean a plethora of things. I'm thinking along the lines of how developers currently use the Unreal Engine (or at least, as I understand how they use it). Some clarification on that would be nice. Specifically as to what part of the "engine" they're using. I wonder if they're using the netcode. With them saying they're using the Warhawk engine I immediately think of a network focused game, but that's not necessarily the case.
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