EA SEED's future engine Halcyon: only low-level APIs, Hybrid Raster+Path/Raytracing, unlinked mGPUs

Discussion in 'Rendering Technology and APIs' started by ToTTenTranz, Oct 30, 2018.

  1. ToTTenTranz

    Legend Veteran Subscriber

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    Lots of info here:

    https://www.ea.com/seed/news/khronos-munich-2018-halcyon-vulkan
    https://www.nag.co.za/2018/10/30/ea-is-working-on-a-new-experimental-game-engine/

    [​IMG]

    Very interesting. Regarding mGPU, it seems they are going full-throttle on it. No support for old-school AFR. They're using "Render Handles" which can use different devices and different APIs (one GPU uses DirectX, the other uses Vulkan), and can span between local and remote devices (hybrid cloud rendering, yes).


    I guess this is why SLI and Crossfire started being deprecated during the past couple of years, and what Raja meant by saying mGPU in the long-term would have to be handed down to developers.
     
    Heinrich4, Lightman, OCASM and 3 others like this.
  2. lefantome

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    Isn't Halcyon the ray tracing engine used by the demo in the picture?
     
  3. milk

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    This engine is not aiming to be used by actual games, but as an internal prototyping environment. At least so far.
     
    Ike Turner likes this.
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