EA unveils 05/06 console lineup

Fodder

Stealth Nerd
Veteran
"Dutch Xbox fansite, Xboxworld today posted a summary report of a recent Electronic Arts press event held in Zoetermeer, the Netherlands. Covering a few bits and pieces on SSX4, the most significant bit from the article was information on Electronic Arts fiscal 2005 line-up and beyond. Though fiscal 2005's most significant titles will be Medal Of Honor: Dogs Of War and Batman Begins, the end of 2005/beginning of 2006 will see EA's next-generation line-up take shape.

Specifically, the following titles are planned for systems in both this and next-generation: Battlefield: Modern Combat, The Godfather, the unknown Marvel project, Black, FIFA 2006, Tiger Woods PGA Tour 2006, Need For Speed: Most Wanted, SSX 4, The Urbz 2, Harry Potter and the Goblet of Fire, Burnout 4, James Bond: From Russia with Love and FIFA Street 2. The link above has quite a few more details on the event. "

Original & translation.

New NFS sounds sweet (it's about time they ditched the ricers and went back to Hot-Pursuit-style gameplay!), and Burnout 4 will no doubt be killer, but I can't say I'm enthralled about any of the others.
 
Is this the first time a title (Need For Speed: Most Wanted) is announced for both exsisting and next gen consoles.
NFSMW was told to come out for PS2, xbox and xbox2 in that previous EA leaked rumour.

That is a bit worrying imo, I don't know why, but it just is :)

IMO a console launch line-up should consist of only original titles, to at least give the impression that it is indeen next gen, especially if it is supposed to be technically a generation ahead (5-6 year console cycle), not just some graphical updates of last gen titles.
Even if they were basically just graphic updates with some new gameplay elements, they should give them a new name (like Tekken 3 for PS, and Tekken TAG for PS2 ;) )
But releasing a game with the same title at the same time for "old" console and a next gen console... is that wise?
 
rabidrabbit said:
Is this the first time a title (Need For Speed: Most Wanted) is announced for both exsisting and next gen consoles.
NFSMW was told to come out for PS2, xbox and xbox2 in that previous EA leaked rumour.

This isnt new EA were still releasing Playstation and N64 verions of Fifa and Madden well after the launch of the current generation. They've always done it. Just checked Madden goes up to '04 on PS.

Maybe its an indication that next gen wont be drastically different.
 
What line-up? I can only see lame, uninspired rehashes of previous titles.

Ffs, only one 'original' title, Black, and only three 'new' licensed titles, The Godfather, Batman Returns and the unknown Marvel project... I really cannot comprehend anyone being exited about this.

And what the hell, James Bond: From Russia with Love? In Belgium there's a cd titled like that... link.

:LOL:

EA will crash if they continue like this.
 
Evil_Cloud said:
And what the hell, James Bond: From Russia with Love? In Belgium there's a cd titled like that... link.

:LOL:

EA will crash if they continue like this.
I suspect the Bond film just slightly predates that CD ;) (not to mention the novel the film was based on...)
 
arhra said:
Evil_Cloud said:
And what the hell, James Bond: From Russia with Love? In Belgium there's a cd titled like that... link.

:LOL:

EA will crash if they continue like this.
I suspect the Bond film just slightly predates that CD ;) (not to mention the novel the film was based on...)

I think Bond predates that Cd by decades.
 
With the PS2 userbase incrasing to probably close to 90 or even the 100 million mark by the end of this year, I really wonder which developers will be working 'hard' on Xenon projects (if Xenon is to be launched around christmas this year). I mean, is there really any point in allocating resources to the next gen transition when this generations has the userbase that will secure a lot of sales alone on userbase?

I find this to be a very worrying situation for Xenon actually. Not saying that there won't be any support, but I really question the amount of resources that will support an early transition. If the above is to be taken seriously, it also means that EA isn't really in a hurry to put big titles exclusively to the new generation platform, but more "enhanced" versions of games set to release on this generation hardware...
 
Phil said:
With the PS2 userbase incrasing to probably close to 90 or even the 100 million mark by the end of this year, I really wonder which developers will be working 'hard' on Xenon projects (if Xenon is to be launched around christmas this year). I mean, is there really any point in allocating resources to the next gen transition when this generations has the userbase that will secure a lot of sales alone on userbase?

I find this to be a very worrying situation for Xenon actually. Not saying that there won't be any support, but I really question the amount of resources that will support an early transition. If the above is to be taken seriously, it also means that EA isn't really in a hurry to put big titles exclusively to the new generation platform, but more "enhanced" versions of games set to release on this generation hardware...

It is like this every generation.

But there are reasons to transition. 1st is XNA. This means developers making games on the PC can port their new software to the console. So they get the advantage of creating software with a higher lowest common denominator. So developing a Xenon title means exposure on two platforms.

The next benefit is the oppurtinity to make a new name for yourself. It can be hard to break into a saturated market. Better to be a big fish in a small pond than a small fish in a big pond.

Another benefit is exposure. Obviously next gen games will look better (and hopefully play better). If you have a great looking game that plays well you are competing against only a couple dozen games and few, if any, games in the same genre.

Another perk is if you can get a solid title out the doors soon after the launch of a new platform it setups up a sequal and opens the door for more exposure for future projects.

And finally is getting a jump start on the new technology. The companies who wait a year or two to transition will be behind. Having created a game from start to finish on a platform allows you to discover a lot of nuances in the hardware.

And on a side note, big companies cannot allow others to stake a claim in their market. e.g. Madden lost a lot of steam to Gameday when the PS was released. If another company is able to beat you to the punch in your genre on the same platform that could make a tough uphill battle. Sadly, I do not know how many times a game that came out first had better sales and better sequal sales than a game that released 3 or 4 months later. Having an established name within a gaming community is pretty important.

What I do not understand about Xenon is some of the game development strategies. I know MS does not want to just drop the Xbox, but Conker and Forza have been delayed, and delayed, and delayed (ok, I am exaggerating). While they will sell well on the Xbox, they both could have been killer Xenon launch titles. Hopefully Xenon will be backwards compatable and maybe, just maybe, MS will have been spending some time doing side by side development so by 2006 there can be new upgraded versions of these games. Man I loved the original Conkers... the multiplayer was great. Loved snipping Teddies and seeing their stuffing come out!
 
Acert93,

That wasn't quite the point I was trying to make. I know there are reasons (just as there are reasons to see this as a too much of a cost/risk factor) for a transition - what I am questioning is, what are the chances of Xenon launching early AND getting the support necessary to make the early launch a successful attempt in gaining a valuable headstart before the other consoles launch.

Picture the following scenario:

Xenon is to launch at the end of this year (christmas holidays). By then, the PS2 userbase will be close to a 100 million userbase - a very lucrative and attractive market, no doubt about it. Developers will be hard put not to support it with their big profile titles simply because such a market ensures easy sales - just as supporting the dominant console is as we see with the current situation (most dominant console == most support).

If Xenon launches late this year, I am assuming that development will have to start very soon. Game development however isn't a cheap undertaking.... especially for next generation software, an increase in art-creation can be expected, new libraries and so fort - basically, many things of which are already existant and widely used on current generation hardware. In other words - while the PS2 userbase is as attractive as it can get with the large userbase, development costs can be expected to be much lower than the undertaking in developing content for a next generation platform launching early.

Given that publishers have n resources to allocate for a certain time period to new software, I am question how much of n is going to be allocated towards an early Xenon platform, especially when there is plenty of money to be made on existant hardware.

Publishers know where they can maximize profits, they also know that the PS2 is the dominant console this time around and they know that a PS3 should be out within a year after Xenon. Question is, how likely are they to jump to next generation now with big titles or will they just take a "wait and see" approach in regards to Xenon until next generation really gets rolling? This really isn't much different than the problem Dreamcast faced when it launched... where were all the big profile Publishers when Dreamcast needed it most to make an impact? Still on the PSone developing software and later continuing their support on PS2 with software at launch or little after. There's a big advantage in being the dominant player in the industry... All I am saying is, that a Xenon launch with mediocre software is something that certainly won't help them make a significant impact nor will it give them a headstart.

Acert93 said:
But there are reasons to transition. 1st is XNA. This means developers making games on the PC can port their new software to the console. So they get the advantage of creating software with a higher lowest common denominator. So developing a Xenon title means exposure on two platforms.

While this is certainly a plus for a majority of the Xbox userbase and PC-gamers that are looking for a great opportunity to shift to consoles and see similar orientated games - it's something that many console-developers couldn't give a damn about. PC and console games are really two different things, aimed at a different crowd going for a different experience all together. Console games rarely sell well on PC and vice-versa - and there are many examples that show this as well. PC orientated software also won't help Microsoft launch a console successfully and gain a significant headstart over the dominant player either. Really, a nice plus for certain developers, but not really those developers that are supporting the PS2 userbase at the moment and will continue to do so at its most lucrative point. I doubt those developers will take on big risks, for the sake of XNA and launching on two platforms that would cost them more effort with higher costs but less sales and profits than could be achieved by milking the userbase of current gen hardware (or simply hold out until PS3 launches that would be a safer bett all together).

Acert93 said:
The next benefit is the oppurtinity to make a new name for yourself. It can be hard to break into a saturated market. Better to be a big fish in a small pond than a small fish in a big pond.

Another benefit is exposure. Obviously next gen games will look better (and hopefully play better). If you have a great looking game that plays well you are competing against only a couple dozen games and few, if any, games in the same genre.

Another perk is if you can get a solid title out the doors soon after the launch of a new platform it setups up a sequal and opens the door for more exposure for future projects.

There's really nothing I disagree with here, just that this is more something of interest for smaller developers that are yet to make an impact and need all the attention they can get - something they're certainly bound to when launching in an overly occupied market (ie: PS2's) where marketing or a big name is needed to gain market attention. The question I'm asking however is, how will games by small developers impact Xenon's launch?

Acert93 said:
And finally is getting a jump start on the new technology. The companies who wait a year or two to transition will be behind. Having created a game from start to finish on a platform allows you to discover a lot of nuances in the hardware.

Certainly a plus... but how big of a plus is it when the console they're jumping to first will merely be of success no better than the current Xbox by the end of its lifespan? How much of a technological dis-/advantage did the early Dreamcast supporters enjoy 1 year into the console's life? Certainly not much, considering Dreamcast production came to an halt and PS2's userbase started growing at a phenomenal rate. The thing is, there's a risk associated when supporting a new console. Again, I'm not saying there will be no support on the new system - I am really just questioning how much support there will be allocated at launch to make the early transition Microsoft has planned worthwhile when being in direct competition that will launch better and with potentially better hardware.

I'd find it worrying if the best big 3rd parties would have to offer on my [Xenon] launch are a couple of games that are actually to be released on last generation hardware as well.... I doubt a product that launches on both current and next gen effectively makes use of the performance of the next generation hardware effectively. It also says a lot about confidence into the new product as well... certainly a "wait and see" approach just as I'm suspecting *might* be a flaw in Microsofts early console transition.

Next generation doesn't really start when the first "next gen system" launches.... it starts when the demand shifts onto the newer product. I really don't see this happening in the big numbers until PS3 launches. If this happens and PS3 launches later with more powerful hardware and Xenon failed to make a big impact until then, things just could get a bit ugly for them being the underdog in all areas.

Just some random thoughts to clarify what my point was further up. ;)
 
Evil_Cloud said:
EA will crash if they continue like this.
Yes, I can see how they're in tremendous danger of this. Especially since the public so obviously rejects sequels and the mediocre. :p ;)
 
Of course there will be some titles that are exclusively xbox2, and developed for it. Like a new Halo for example (though personally I'm already fed up with fps games after Far Cry, Doom 3 and Half Life 2 so that I don't think I'll touch another fps for a few years... or until Half Life 3 at least ;) I don't think just a generational leap in graphics will be enough for me to let myself willingly be bored to death for another 20 or so hours)

But that was not the point of discussion here, the point was about how EA seems to be playing it safe and dull (again) at xbox2 launch.

Xbox2 definetly needs more than just EA generic games at launch. Something that clearly indicates it's a next gen consle, a game a mainstream gamer can say it couldn't been done on xbox.
For example that Need For Speed game, already driving games feature very realistic looking and detailed cars and environments. If the NFS game is to share much of it's art between xbox and xbox2, even if the xbox2 version would have better graphics it maybe wouldn't look that much better over the xbox version, so that a mainstream gamer would buy a xbox2 because of it.


Launch games are games you buy a new console for (or other features, like PS2 dvd player or next gen media center features). You don't buy an xbox2 for an improved version of a game you can also get for your exsisting console.
 
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