Nesh, you might have a point on the profit margins thing if it wasn't for the fact that Wii is far cheaper to develop for then either 360 or PS3. So your argument simply puts Wii's revenues in an even better light.
Wii - 88 million net revenue / 9 million users = 9.8 million in net revenue per million users
PS3 - 28 million net revenue / 4 million users = 7 million in net revenue per million users
Do you understand those various numbers and variables Nesh?...... What's the problem now? It certainly isn't a under base size problem, so where do you go from here then?
No, you're getting confused again. These numbers are net revenue. They don't include development or manufacturing costs. Oh and BTW, Wii's EA userbase (as in minus Japan) is still considerably lower then 360's, plus 360 had more EA games to buy. I'm not denying 360 software sales are very good BTW.
Actually some people on these forums have claimed that third party games just don't sell well on Wii full stop AFAIR. As for being the primary development system. To be honest I've never tried to claim that Wii will be the one and only main system for developers in the future. My comment was meant only for people who perpetuate the myth that third party games don't sell well on Wii.
You are confused here and you lack the ability to combine and understand various numbers/variables. The PS3 does not have the install base of the 360 or the Wii. The problem with the PS3 based on what we ve got indicate to low userbase most likely.
Wii - 88 million net revenue / 9 million users = 9.8 million in net revenue per million users
PS3 - 28 million net revenue / 4 million users = 7 million in net revenue per million users
Do you understand those various numbers and variables Nesh?...... What's the problem now? It certainly isn't a under base size problem, so where do you go from here then?
Wii and 360 have a similar userbase. Yet they generate way too different net revenues. Is it because of different costs? Wii is supposed to have the lowest costs to produce games on among the three. This should increase profits. On the contrary net revenues generated by wii is around 1/4 of net revenues generated from 360. This indicates to probable much lower sales. EA may be selling much more on 360 than on Wii despite similar userbases.
No, you're getting confused again. These numbers are net revenue. They don't include development or manufacturing costs. Oh and BTW, Wii's EA userbase (as in minus Japan) is still considerably lower then 360's, plus 360 had more EA games to buy. I'm not denying 360 software sales are very good BTW.
Nobody denied that Wii games will sell and generate some profits for third party developers. What many of us argued in the past was that third party sales on Wii probably wouldnt be enough to make the big third party developers choose Wii as their primary and most profitable platform.
Actually some people on these forums have claimed that third party games just don't sell well on Wii full stop AFAIR. As for being the primary development system. To be honest I've never tried to claim that Wii will be the one and only main system for developers in the future. My comment was meant only for people who perpetuate the myth that third party games don't sell well on Wii.
Last edited by a moderator: