I have to point something out. I think it's generally important to understand too. Nobody here assumes that the "leaked test renders" are what characters would look like for a game with dozens of characters on screen. These images (if indeed they prove to be genuine) would only represent the quality of a character in a one-on-one fighting game (that's extremely limited, both in environment and in character AI and in physics). I don't think anybody who's versed in this stuff would say they'd be typical for something like a war sim.. something Dynasty Warriors (ish). That'd be like 50,000-100,000 polys x 20 characters on screen = not going to happen territory.
What's to stop it from happening in a fighting game though? It has a lot of potential reason why it could very well work. No hair (which, if the hair's realistic requires sick numbers of polys), limited characters, small environment, no real physics to speak of, no real depth of field, no exotic lighting models, It'd be about as taxing as running the Ruby demo (ATI) only with two characters and interractivity, if it's even that taxing.
Eh, anyway, just something to think about.
Later