How can you lack the critical insight to realize that his claims are heavily tainted by his own personal interests?
And yet you can fact check the significance of his claim regarding key personnel, and he is right in this regards, so dismissing his inside perspective without first looking into the issue is lazy.
Yes, IW lost a lot of important people. Who's left behind? I'm sure you don't know and neither do I. Why are you pretending to actually know something, though?
Again, laziness on your part. Go read the credits and compare with who left the studio.
Not only are you lazy, you are conferring you laziness as some meritless attack on me. What do I know? I have worked for software and services companies and did 5 minutes of fact checking to see who made the title versus who left.
So I don't know everything (never claimed I did) it appears I know a lot more than you based on your previous comments and these.
Sure, and those people do have a lot of talent. That said, MW2 has a ton of flaws which these people were also directly responsible for.
Every game has flaws. Yet this criticism is pretty much irrelevant because your suggestion is that MW2 requires major changes. Regardless of what elite forumgoers playing other games may think MW2 is the best selling shooter ever. Best selling shooter on the PS3. It is critically acclaimed as well as well regarded in the industry. And the consumers, "faults" and all, not only continue to play it to the exception of other games month-after-month the game continues to sell amazingly (i.e. great word of mouth).
Any discussion of faults outside this context are pretty pointless.
That said, if the exodus continues and no one (or nearly no one) is left at IW then yeah, IW is just a husk.
Wrong.
If the core developers who seeded the company and provided guiding creative input as well as the majority of the core design group on recent games leave the company is *already* a shell of its former creative talent.
That has no bearing on whether the house can make good, even better, games. (Never said otherwise) But the IW as we knew it no longer exists. The question is how aligned the staff was with the creative seed-talent that left but also what pressures Activision puts on the studio.
But MW2 has serious problems;
No it doesn't.
No, what's stupid is to listen to say, one of those 13 people saying 'without us, the place we left is lost' and go 'well, if he says it to the media it must be true, there couldn't possibly be more to it than that!' Of course the 13 people are important, but those 13 people don't guarantee that Respawn will actually release a good or successful game.
He didn't say those things.
Also, I'm not downplaying their importance. MW2 was mostly them, true enough.
You are rolling waves of contradiction.
Again, you're talking about stuff you just don't know.
Your lazy and contradictory comments in conjunction with blaming everything else for these issues is the problem. Look, YOU couldn't even fact check the credits versus who left (something tangible) before throwing out loose cannon insults to people, and then go much further than what I even said with comments like, "
I'm not downplaying their importance. MW2 was mostly them, true enough." Whoever said MW2 was mostly them. If I didn't know better I would say you were high while you were posting. Your post reads an epic "whatif... since I loathed a lot of elements and hope that key members who left were responsible for these and the good parts stayed."
So why not do us a favor, check the Credits, look at who left, and then give us some sensible comments on how this DOES / DOES NOT impact IW.
I already did that (see above) and all we get is circular rants and attacks on other people.
Bottom line: The people who seeded IW left. Many of the core group responsible for the following
a. the best selling game ever on an HD console
b. one of the best rated games this generation
c. a game with long legs in terms of post-release sales
d. most popular console game online
Left the company. We know who left (CONTRARY to your original point) and anyone who may know something about software knows these are important people.