You're thinking of Parhelia's FAA.kid_crisis said:I thought that there was a problem with anti-aliasing the shadows with Doom3? I guess I am mistaken....
You're thinking of Parhelia's FAA.kid_crisis said:I thought that there was a problem with anti-aliasing the shadows with Doom3? I guess I am mistaken....
Squidlor said:Is there some type of error with the shadow being cast by the rear left leg of the upfront Trite? The shadow isn't connected to the tip of the leg like the other shadows...
Squidlor said:Is there some type of error with the shadow being cast by the rear left leg of the upfront Trite? The shadow isn't connected to the tip of the leg like the other shadows...
I don't know why, but I'm going to say these are Radeon 3XX with 6xAA and 16xAF, even though I would expect most screen shots from id to originate from Nvidia cards...
Laa-Yosh said:There's neither any AA or AF on those screenshots
They were simply rendered in some ungodly high resolution, 6000*4000 or something, then downscaled. I can try to dig up a link to the originals - the zipped JPEGs were some 11 megabytes....
Does downscaling always use just an ordered grid sampling pattern, averaging the pixels? I'd think there are better algorithms available.Hyp-X said:Laa-Yosh said:There's neither any AA or AF on those screenshots
They were simply rendered in some ungodly high resolution, 6000*4000 or something, then downscaled. I can try to dig up a link to the originals - the zipped JPEGs were some 11 megabytes....
Actually this qualifies as ordered grid SSAA.
For example 5120x3840 is 16x AA, and it provides 4x aniso for "free".
mczak said:Does downscaling always use just an ordered grid sampling pattern, averaging the pixels? I'd think there are better algorithms available.
Hyp-X said:Actually this qualifies as ordered grid SSAA.
For example 5120x3840 is 16x AA, and it provides 4x aniso for "free".
Seems pretty obvious. Not sure why I got that strange idea you could use a different grid, stupid me.Hyp-X said:mczak said:Does downscaling always use just an ordered grid sampling pattern, averaging the pixels? I'd think there are better algorithms available.
It always uses an ordered grid. (Do to the lack of choice, since the grid is already there.)