With alll the papers presented by console developpers and cosigned or co-presented with AMD this year about how to code for the GCN architectures, what to do or not do and how to extract the most performances of GCN. If they have not collaborate, how they have do ?
We have never learn so much about GCN architectures that since the consoles use it.Just because every conferences of gaming studio ( Siggraph etc ) are full of presentation about it made by game console developpers, specially the one who was not developp for the PC.
In consoles it is surely more made on an large scale level, than forcibly on an "studio by studio", as consoles developpers have need learn new API, new architectures, and they are really quick to explore and share their finds. ( something on PC who is maybe made, on an architecture basis, more intimately between brands and studio).
Maybe im wrong, but looking at the difference between old generation and new consoles, they should have been a large collaboration scale.
We have never learn so much about GCN architectures that since the consoles use it.Just because every conferences of gaming studio ( Siggraph etc ) are full of presentation about it made by game console developpers, specially the one who was not developp for the PC.
In consoles it is surely more made on an large scale level, than forcibly on an "studio by studio", as consoles developpers have need learn new API, new architectures, and they are really quick to explore and share their finds. ( something on PC who is maybe made, on an architecture basis, more intimately between brands and studio).
Maybe im wrong, but looking at the difference between old generation and new consoles, they should have been a large collaboration scale.
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