I'm counting on the multithreaded nature of DX12 to show better performance with more cores, regardless of the number of cores you have, so I was counting on up(side?)grading when I'm done with the more demanding DX11 titles I want to play (right now I'm on MGS V).
I can't overclock because it's a LGA2011 Xeon E5 so not even the BCLK straps will work like the Core i7 variants. Regardless, the CPU was really cheap on e-bay (180€ IIRC) so I'll probably sell the current 4820k for less money.
I'm also attracted to the high core count because I'd like to use software video encoding when using Steam In-Home Streaming, which has a much better quality than AMD's hardware solution.
I'm not only changing the CPU for the games though. I'll be doing lots of Solidworks FEM, renders and OpenSIM runs for my phd so I'm "joining the useful and the pleasant" as we say in my country
But back to DX12 yeah I'm hoping for better results down the line with the low-clocked 10-core than with the higher-clocked 4-core.
I know this, i use too Autocad, Inventor and Solidwork ( for my jobs ) so ofc having high count cpu cores ( or even 2P multiprocessors ) stay a must to have. ( when render and simulation are runing on CPU's. ) .. Having the possibility to back to home and work " as at the office " is alllways pleasant.
( Lol, i remember the earlly 90's, when we was "play " at work, because some games ( as THX ) was hard to make run properly maxed on "home PC" compared to the workstation beast we had for Autocad at work. ( Autocad DOS version: 8-10-12 )
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