I would like to see more about Maxwell 2 async wrap schedulers in comparison, there is very little information on them.
Thank you. Will take a look.
Something something https://github.com/Microsoft/DirectX-Graphics-Samples/tree/feature_miniengine
Let's see if current GCN drivers are capable to run it without issues...
Something something https://github.com/Microsoft/DirectX-Graphics-Samples/tree/feature_miniengine
Let's see if current GCN drivers are capable to run it without issues...
Not a big surpriseThe DX12 patch has been delayed: http://steamcommunity.com/app/346110/discussions/0/520518053440119300/#p2
Driver issues.
So AMD cards shouldn't see the same dramatic performance increase as the Ashes alpha test (DX12 engine with a DX11 rendering path) I'd imagine.
I think Ashes engine has DX11, DX12, Mantle, and Vulkan api ... it's in a class of it's own!
Looking forward to the only true DX12 api game on the horizon ... Fable Legends.
http://www.pcgameshardware.de/Direc...ste-Uebersicht-Ark-DayZ-Star-Citizen-1164994/