2008 IQ is unacceptable
Banned
1. what's an estimate for the viewing angle of the DS lite's screens? It seems to be as good as a TN, but maybe that's because you hold the DS lite.
2. is it really more powerful than the n64 overall? I know the N64 has at least as good of a feature set, since the N64
3a. is it fair to say that the genesis has a resolution advantage over it?
3b. how much would graphics benefit if it ran at ~320x240 (approximately the genesis' usual res)? It's 256x192 IIRC.
3c. is resolution the only graphical advantage a PS1 has over it? I personally think the ps1 has better graphics, so I was wondering if the ps1 having a resolution is why the ps1 has better graphics to me.
4. are there compression algorithims good enough that would allow a 256MB DS game card to have a version of Symphony of the Night completely in tact (except resolution, of course), including all voice samples, and equal audio quality? The Saturn's Japan-only version of SotN, i.e., Nocturne in the Moonlight, was only 484 MB according to Castlevania dungeon; 256 MB is 14 MB more than 1/2 of the size of NitM.
2. is it really more powerful than the n64 overall? I know the N64 has at least as good of a feature set, since the N64
3a. is it fair to say that the genesis has a resolution advantage over it?
3b. how much would graphics benefit if it ran at ~320x240 (approximately the genesis' usual res)? It's 256x192 IIRC.
3c. is resolution the only graphical advantage a PS1 has over it? I personally think the ps1 has better graphics, so I was wondering if the ps1 having a resolution is why the ps1 has better graphics to me.
4. are there compression algorithims good enough that would allow a 256MB DS game card to have a version of Symphony of the Night completely in tact (except resolution, of course), including all voice samples, and equal audio quality? The Saturn's Japan-only version of SotN, i.e., Nocturne in the Moonlight, was only 484 MB according to Castlevania dungeon; 256 MB is 14 MB more than 1/2 of the size of NitM.