Time for the bimonthly "bump mapping on PS2" thread I guess, but this time with some actual news(!): http://ps2dev.org/files/ps2_normalmapping.pdf
Any thoughts on this from PS2 programmers, about whether it’s realistic to implement in real games, and on how big the hit on overall performance is going to be?
I think I can see some potential for the per vertex normalized version to be cut down to one pass, but then I'm not a PS2 developer so that’s just speculation.
Any thoughts on this from PS2 programmers, about whether it’s realistic to implement in real games, and on how big the hit on overall performance is going to be?
I think I can see some potential for the per vertex normalized version to be cut down to one pass, but then I'm not a PS2 developer so that’s just speculation.