Oh, gods! Don't remind me. What a disaster that was.
...
AMD was just trying to give you the authentic "Rage" experience.
(on don't hurt me, because I'm too old for this shit. )
No shame in wanting to feel like a bad-ass or explore unhindered.
Oh, gods! Don't remind me. What a disaster that was.
...
(on don't hurt me, because I'm too old for this shit. )
Not really, at least from the numbers in the benchmark. For instance, compare the scores from Hawaii and Fiji -- both at 1050MHz GPU clock with similar primitive throughput. I think the game code is mostly ALU/Memory bound in some still unknown proportion. Poor OGL run-time should factor in, as well, for AMD.Triangle/Setup bound?
hm... bandwidth shouldn't be an issue for Furry.Not really, at least from the numbers in the benchmark. For instance, compare the scores from Hawaii and Fiji -- both at 1050MHz GPU clock with similar primitive throughput. I think the game code is mostly ALU/Memory bound in some still unknown proportion. Poor OGL run-time should factor in, as well, for AMD.
Sorry if you already done this.Doom runs kinda sluggishly at 1440P on my (slightly factory OCd) Asus R9 390X with almost everything set to max. It's also really really fucking dark, much of the time. Well, early on anyhow, I'm not sure how the game is all the way through because I had only time to play to the first airlock (which is practically nothing really, I know.)
Anyhow, I hope it gets brighter later on, because you can't friggin see anything when it's so dark, so how can you appreciate all the cool graphics they've made? I don't find any flashlight in this game - at least you got that in Doom 3...
Advice is always good, especially if untested...!Sorry if you already done this.
Have you tried lowering the Shadow setting
I don't understand all the irrational hate CA gets. It's a cool effect, so I'm bloody well keeping it on!Turn off all the bullshit like chromatic aberration.
Not really, at least from the numbers in the benchmark. For instance, compare the scores from Hawaii and Fiji -- both at 1050MHz GPU clock with similar primitive throughput. I think the game code is mostly ALU/Memory bound in some still unknown proportion. Poor OGL run-time should factor in, as well, for AMD.
Brutal. Albeit it does give some more more hope to Vulkan to deliver a significant boost if it's spending that much time in the driver.Difference in CPU load is crazy.
3 months of beta with excelent result on AMD gpu's . dunno what to think aboout Alu or memory bound, its not as shadow could impact it so much ( it do no difference on memory, and it is mostly on compute side, where AMD gpu's are more efficient ).. Honestly i have no idea what have happend between the last beta build ( April ) and now.
( decrease shadow seems provide the performance of AMD gpu#s back )
I think a driver could fix it. as this setting was not available before.