Yeah you may be right, I might just have to expect a decent but not spectacular graphical showcase but (hopefully) a damn fun FPS Doom experience. Just the screenshots look better for fidelity and lighting but it's likely just the high speed movement and compressed youtube crap.I take it you're talking about the visuals. I highly doubt it's going to look that much different on PC. (Like most multiplatform games these days) The game is being made with a 1080p 60 fps target on consoles, because their priority is resolution and framerate over fidelity. http://www.gamespot.com/articles/doom-dev-we-want-to-be-the-best-looking-game-out-t/1100-6429178/
With that target in mind, I don't think it looks bad. You just have to lower your expectations.
I take it you're talking about the visuals. I highly doubt it's going to look that much different on PC. (Like most multiplatform games these days) The game is being made with a 1080p 60 fps target on consoles, because their priority is resolution and framerate over fidelity. http://www.gamespot.com/articles/doom-dev-we-want-to-be-the-best-looking-game-out-t/1100-6429178/
With that target in mind, I don't think it looks bad. You just have to lower your expectations.
They can be modded to be lights on PC, but it's pretty expensive (on the HW at the time), even more so if shadow casting is thrown in (due to massive z-fill) for everything. I'd be curious to see how it'd be if they switched to a deferred renderer along with shadow buffers.In Doom 3 I was fairly disappointed when I got to the plasma gun : plasma balls weren't a light source, each.
Obviously it was impractical, though I wonder how well it would work with a more modern CPU - Doom 3 was made to run on a Pentium 4 and a Geforce FX, if that.
Are we sure that they are still using Megatexture?
*re-viewing the video* Wow, if fatalities happen to your player too that's really cool I hope it's not a trailer-only feature.
You could have it happen randomly when hit by a monster's melee attack that would have killed you anyway.
In the original games there is an alternate death : lose an incredibly high amount of hit points when you die, then you get horribly gibbed (alternate death screen) and the screen turns red