Daley Thompson's Decathlon was both a palm and joystick killer. I lost two Atari 2600 joysticks on that game on the 64!Not quite. However, I did play Missile Command with one. Berzerk too.
Heh I did play those games too. Atari Joystick.Not quite. However, I did play Missile Command with one. Berzerk too.
Did they remove selecting gun via top row number keys? Figured the wheel select was just an additional mechanic they threw in because of console/gamepads.Back in those days I remember playing Doom using nothing but the keyboard and it worked great
Unlikely removed, that would never fly in MP . I think doom would lose the hardcore crowd if you could not keybind every single weaponDid they remove selecting gun via top row number keys? Figured the wheel select was just an additional mechanic they threw in because of console/gamepads.
Hmmm....its been so long. If I recall we did have weapons assigned to the top row number keys.Did they remove selecting gun via top row number keys? Figured the wheel select was just an additional mechanic they threw in because of console/gamepads.
Nah man, I'm going to have to disagree.Bunnyhopping is so effing dumb; it looks dumb, and it is dumb, and unrealistic. ...Yeah yeah, we're carrying around personal nuclear fusion cannons and eleventy other guns in addition, plus half a ton of ammo, and besides - demons, but still - you gotta ground your game in some basic realism at least or it all just becomes stupid. And strafe-jumping is one of these things. Why should you accelerate (hugely, by the way) by making your feet leave the ground...? That totally does not make sense.
After all, this was a bug originally, not intended behavior. And also, in the original Doom, you couldn't even jump at all (which is why we're getting double-jumping now, I assume, heh.)
Doom was a 2D shooter with only a few buttons needed.Back in those days I remember playing Doom using nothing but the keyboard and it worked great
what do you mean 2D?Doom was a 2D shooter with only a few buttons needed.
how the fuck do they manage to calculate their shots so accurately? Its mind blowing
Doom didn't have a vertical plane at all. I guess it is described as 2.5D. Anything above your plane when you shoot is automatically adjusted for you and the engine didn't support overlapping terrain. For example you couldn't have a bridge where you could go over or under it.what do you mean 2D?
Well, that and some peoples' brains are simply wired differently to be good at stuff like this. Some people are great at physical feats like mountain freeclimbing, parkour or gymnastics or even ballet. Some are great at woodcarving, origami, crossword solving, sudoku and so on. Some are great at Starcraft, and some are great at chess, or...well, Quake.Not that difficult. Practice, practice, and more practice.