Doom [2016]

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Not quite. However, I did play Missile Command with one. Berzerk too.
Daley Thompson's Decathlon was both a palm and joystick killer. I lost two Atari 2600 joysticks on that game on the 64!
 
Good ole Daley Thompson, I wonder what he's up to now... Those were the days, eh? My, how time flies, and so on. It's crazy, it doesn't really feel like thirty friggin years has passed since my youth, but damn. Even my friggin nose hairs are turning grey. :(

Speaking of which by the way (stuff from our youth, not nose hairs), I think I saw something in Steam about Quakecon having been this past weekend? I've quit Gawker Media's sites* including Kotaku so I'm not in sync with current news, and since John Carmack left id Quakecon doesn't have much that interests me anyway, but did they say anything during the event of when the beta will start for those who pre-purchased whatever it was, Wolfenstein maybe...?

Maybe it's too soon, if the game isn't launching until spring '16 anyhow.


*Well, more or less anyway, except if I get exceedingly bored, which happens on an almost daily basis. Meh!
 
Back in those days I remember playing Doom using nothing but the keyboard and it worked great
Did they remove selecting gun via top row number keys? Figured the wheel select was just an additional mechanic they threw in because of console/gamepads.
 
Did they remove selecting gun via top row number keys? Figured the wheel select was just an additional mechanic they threw in because of console/gamepads.
Unlikely removed, that would never fly in MP :). I think doom would lose the hardcore crowd if you could not keybind every single weapon
 
That'd however limit their number of weapons to 9 or maybe 10... I recall something about adding variations or such?
 
Could just use a toggle button for alt weapon modes. Or is it more like Crysis weapon modifications?
 
Did they remove selecting gun via top row number keys? Figured the wheel select was just an additional mechanic they threw in because of console/gamepads.
Hmmm....its been so long. If I recall we did have weapons assigned to the top row number keys.
 
The burning question for me is whether they will include strafe jumping or not. I hope they do, I don't think quake V is coming anytime soon: but I suppose quake live is holding well still.
 
Bunnyhopping is so effing dumb; it looks dumb, and it is dumb, and unrealistic. ...Yeah yeah, we're carrying around personal nuclear fusion cannons and eleventy other guns in addition, plus half a ton of ammo, and besides - demons, but still - you gotta ground your game in some basic realism at least or it all just becomes stupid. And strafe-jumping is one of these things. Why should you accelerate (hugely, by the way) by making your feet leave the ground...? That totally does not make sense.

After all, this was a bug originally, not intended behavior. And also, in the original Doom, you couldn't even jump at all (which is why we're getting double-jumping now, I assume, heh.)
 
Bunnyhopping is so effing dumb; it looks dumb, and it is dumb, and unrealistic. ...Yeah yeah, we're carrying around personal nuclear fusion cannons and eleventy other guns in addition, plus half a ton of ammo, and besides - demons, but still - you gotta ground your game in some basic realism at least or it all just becomes stupid. And strafe-jumping is one of these things. Why should you accelerate (hugely, by the way) by making your feet leave the ground...? That totally does not make sense.

After all, this was a bug originally, not intended behavior. And also, in the original Doom, you couldn't even jump at all (which is why we're getting double-jumping now, I assume, heh.)
Nah man, I'm going to have to disagree.
I know it was not intended behaviour but the impact to the game, map traversal was profound. It's something that Titanfall has picked up, it's map traversal for pilots if you know what you're doing works. You're right that it doesn't fit the bill for Doom, but as Carmack has said, "Story in a game is like a story in a porn movie. It's expected to be there, but it's not that important." And, so just looking at gameplay, strafe jumping as a mechanic is amazing, adds additional skill ceiling for players to reach for.
I mean... just _look_ at these guys...
 
how the fuck do they manage to calculate their shots so accurately? Its mind blowing

Not that difficult. Practice, practice, and more practice. Just like any sport, the more you practice, the better you get at both the little things and the big things. Eventually, you get to know exactly how long a rocket will be in flight. What the trajectory of your average or good player will be when they jump, fall, strafe, run, etc.

What's in that video is the absolute most basic stuff you need to be able to do to be somewhat competitive in competition grade FPS. That's what I did back in the Quake, Quake 2, and UT days. Good players will lock on and be able to track and hit opposing players in in just a few frames. Hence why 60 FPS is a minimum for responsive controls and just player tracking in general. Most of that stuff in the video isn't possible with 30 FPS.

What took some skill was doing telefrags in UT. One of your "weapons" was throwing out a little teleport pad. It traveled with an arc and didn't have terribly fast travel time. You could teleport to it at anytime after throwing it. Minutes later if you wanted, although that was risky because if someone damaged it and you teleported to a damaged pad, you'd kill yourself. Anyway, if you teleport to it and an enemy happened to be on top of it at the time, you'd insta-gib them. So it was fun trying to time your throws, and the arch of the pad, and the opposing player to get a telefrag with it. Fun times, miss UT the most of the competition FPS I played back then.

Regards,
SB
 
what do you mean 2D? :p
Doom didn't have a vertical plane at all. I guess it is described as 2.5D. Anything above your plane when you shoot is automatically adjusted for you and the engine didn't support overlapping terrain. For example you couldn't have a bridge where you could go over or under it.

Anyone can correct me if I'm wrong, just going from memory of the Doom tech at the time.
 
Not that difficult. Practice, practice, and more practice.
Well, that and some peoples' brains are simply wired differently to be good at stuff like this. Some people are great at physical feats like mountain freeclimbing, parkour or gymnastics or even ballet. Some are great at woodcarving, origami, crossword solving, sudoku and so on. Some are great at Starcraft, and some are great at chess, or...well, Quake. :p
 
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