Alpha_Spartan
Regular
It's going to be more expensive to get the most out of these consoles than it was last gen. So much so that we'll see less exclusives among third parties than we have ever seen before. If you're a dev and you know you're going to put the game on multiple platforms, I doubt you're going to tailor the engine to one specific hardware philosophy and then have it run unacceptably on the others. Alot of devs will take the middle ground.
I can't help but think of the Novodex Physics SDK that apparently runs amazingly on Cell. Why is that? Perhaps the design of the SDK favors Cell's streaming-based architecture. If you're EA and you're concurrently developing a game across all three platforms, I doubt you're going to use Novodex since it runs better on only one hardware implementation. However, if you're Polyphony, that's right up your alley because you only have to worry about the engine running on the PS3.
The most technically impressive games next gen will definately be the exclusives. However, there won't be that many from third party developers.
I can't help but think of the Novodex Physics SDK that apparently runs amazingly on Cell. Why is that? Perhaps the design of the SDK favors Cell's streaming-based architecture. If you're EA and you're concurrently developing a game across all three platforms, I doubt you're going to use Novodex since it runs better on only one hardware implementation. However, if you're Polyphony, that's right up your alley because you only have to worry about the engine running on the PS3.
The most technically impressive games next gen will definately be the exclusives. However, there won't be that many from third party developers.