Could someone explain quite easy how tile rendering works? There's no difference in processing a frame that fits in the 10mb and one that has been "tiled"?
And again, how much bandwidth does the framebuffer use regurarly? I don't really see the big bandwidth loss. Would it take more than what xenon requires?
Meh, I just can't understand how 10MB 32GB/s memory can almost replace 256MB 22,4GB/s memory.
:smile:
And again, how much bandwidth does the framebuffer use regurarly? I don't really see the big bandwidth loss. Would it take more than what xenon requires?
Meh, I just can't understand how 10MB 32GB/s memory can almost replace 256MB 22,4GB/s memory.
:smile: