I don’t think anyone is concerned. But the PS3 era, they were trying to make silicon to replace x86. The ambition was much larger than just a home gaming console.The last time Sony was selling consoles with lost was ps3, people shouldnt be concerned with them losing money on it
And yet it's significantly more than the proportion of high-end GPUs in the PC market. I have two PCs, one with a 3080 and the other with a 4090 but apparently but I'm in an insignificant minority. The number of other people with those same cards (or 4080s or 3090s) is pretty much akin to a rounding error statistically speaking. ¯\_(ツ)_/¯Wait really? Only 14.3 Million? That is so low... Incredibly low
Wait really? Only 14.3 Million? That is so low... Incredibly low
Well, no. you can't play GT7 with PSVR2 on PC.A PC will now get you all VR, all PC, all Xbox, and with delay nearly all PS titles. I’m not seeing prevention of heading to PC as a strong reason to rolling out a pro this generation.
Here you are right. They are litteraly encouraging people to go to the PC route and I believe they are starting to see the effects with their first party sales that are actually terrible compared to PS4 era. They say it's because of services only, but I think they are wrong.The reasoning here to prevent PS users to leaving to PC feels contradictory to releasing all their titles on PC.
At the moment.. There's rumors of GT7 coming to PC, and while I doubt they'll port the VR aspect to PC... they really should if they want to be taken seriously.Well, no. you can't play GT7 with PSVR2 on PC.
Why bother with a PS5 pro then? There'd have to be good hardware margins to justify it. I guess $100 profit is ~$1 billion, but that would have to be profit above BOM and cost to design and produce. The 'break even/loss making' model would just be a pointless money sink.
According to leaked data from the recent Insomniac breach, the PS4 Pro had sold around 14.3 million units by 2020.
This was the final year for the hardware on the market before Sony introduced the PS5 in late November, effectively rendering the PS4 Pro worthless as a more powerful option over the base offering.
By then, overall PS4 sales had reached the 105.3 million mark, highlighting that Sony’s mid-gen refresh only accounted for around 14% of the total sales. In 2017, Jim Ryan noted that the Pro model was sold at close to a 1/5 ratio, with almost 20% of the sales coming from the mid-gen refresh
They are litteraly encouraging people to go to the PC route and I believe they are starting to see the effects with their first party sales that are actually terrible compared to PS4 era. They say it's because of services only, but I think they are wrong.
And yet it's significantly more than the proportion of high-end GPUs in the PC market.
lol sure. I guess that also means Horizon etc.Well, no. you can't play GT7 with PSVR2 on PC.
An additional consideration here was that 4Pro was the only way to access PSVR. It was novel and VR on PS was new.They were selling 25% of Pros as soon as it was on the market and they could have sold more if they produced more as it was regularly supply constrained compared to the base mode. It was obviously a success for them. Them doing another is just another proof it was good for their business.
pcvr has alot of options in the sim space, it's a great psvr2 game but a pc release is going to release into a landscape with alot more competition, it's an easy win when your the only one in the race. I am highly curious to see if Sony can manage to crack that egg, as a kind of casual sim player (I say casual because I play other genres when some of my friends don't, probably not if we go by money spent on hardware) I would prefer bloodborne and/or demon souls ports before GT7.Perhaps better stated is that PC has access to the large majority of VR titles (willing to think over 95%). There’s only a handful on PSVR that don’t exist on PC.
At which point, what is the price of this pro upgrade? $800? Unlike PS5 where Sony can price it with ongoing software sales, a Pro doesn't necessarily bring any more software revenue - anyone buying a Pro would likely already be buying a PS5 and buying content on that. Every PS5Pro sold to a PS5 upgrader likely won't increase the ongoing revenue per user, so Sony could just not bother with a Pro and keep selling PS5 stuff to those users.The last time Sony was selling consoles with lost was ps3, people shouldnt be concerned with them losing money on it
I'm not quite sure how you're working that out but Steam had 132m active users in Dec.
Are you suggesting that only 10% or less of those PC"s have more capable GPU's than the PS4 Pro? Because that would be way, way off base.
A quick and dirty count on my phone just now showed about 20% of PC's at the 2080S level or above, or around 26m PCs that range from slightly more capable than the PS5 to significantly more capable than the PS5. Or are we not counting "more powerful than the PS5" as high end for these purposes?
If we drop the criteria down to "in the same ballpark as the PS5", i.e. 2070 and upwards you can add around a further 14% to that figure or just under 45m PC's. Pretty comparable to the 50m PS5's sold by Sony by Dec 2023, particularly when you consider some of those will still be in the retail chain rather than in the hands of end users, and the 132m active user figure in Dec for Steam likely being only a portion (albeit a relatively high one) of the total active PC gamer user base.
No, I'll repeat what I say. "And yet it's significantly more than the proportion of high-end GPUs in the PC market.", the 'it' being the 14m PS4 Pro consoles sold (of all 117m PS4/Pro consoles) and the proportion of PlayStation owners who opted for the highest tier console hardware between 2016 and 2020, noting PS4 launched in 2013 and Sony had sold almost 50m base PS4 by the time PS4 Pro launched.I'm not quite sure how you're working that out but Steam had 132m active users in Dec. Are you suggesting that only 10% or less of those PC"s have more capable GPU's than the PS4 Pro?
No, I'll repeat what I say. "And yet it's significantly more than the proportion of high-end GPUs in the PC market.", the 'it' being the 14m PS4 Pro consoles sold (of all 117m PS4/Pro consoles) and the proportion of PlayStation owners who opted for the highest tier console hardware between 2016 and 2020, noting PS4 launched in 2013 and Sony had sold almost 50m base PS4 by the time PS4 Pro launched.
People are either buying the best hardware their platform offers or they are not. Last gen that was PS4 Pro or One X. In the PC space, that's people buying the high-end cards. Consoles choices are binary, but it's easy to separate the wheat from the chaff in terms of what PC users are buying in terms of graphics hardware; according to the Steam Hardware Survey for December, the user statistics for the last couple of generations for Nvidia's high-end cards are:
NVIDIA GeForce RTX 3080 - 2.17% (+0.02%)
NVIDIA GeForce RTX 3080 Ti - 0.81% (-0.01%)
NVIDIA GeForce RTX 3090 - 0.58% (0.00%)
NVIDIA GeForce RTX 4080 - 0.71% (+0.04%)
NVIDIA GeForce RTX 4090 - 0.87% (-0.01%)
Compared to the budget options (x060, x070), that's small potatoes. Like PS4 Pro.
It was hardly the only reason. And dont forget they started putting their games on PC, so it was not as if they were really overly concerned with the whole console market switching to PC. They understood perfectly well there was always going to be a large enough natural divide.The reason Sony gave for the PS4 Pro was to reduce erosion of people moving to PCs mid-generation, because if that happens then Sony lose their cut on all games sold on a different platform. That's the only reason PS4 Pro existed.
Right.So you're talking about the percentage of PS4 Pro sales as a proportion of total Playstation sales of that generation vs the proportion of high end PC GPU's vs the total GPU market today? i.e. roughly 11% for PS4P vs 9% for the PC by your own definition of high end PC as 3080 or above. Granted the PS4 Pro percentage is a little higher (significantly higher is a bit of a stretch).
On this, because @Dictator thought think 14m was "incredibly low", yet it's a higher percentage of PC users buying top end graphics cards.To be honest though I'm not really seeing the relevance of that comparison. The more relevant comparison is how many PC's of that level or above will be in the market once the PS5 Pro launches - or 3 years after the PS5 Pro has launched in line with the PS4 Pro 2020 comparison above.