Most of these major publishers loop several of their studios together to work on a single title.What's not comparable is entire major publishers versus a game studio, come on dude. smh
And just cuz there's some extreme studios like at Ubisoft with 800+ people doesn't mean anything less is suddenly not AAA anymore and you know it. 450+ is firmly, undeniably AAA. If it's not, then you'd have to argue there's only a handful of AAA studios in existence, which is absurd.
The idea that you think some plucky indie dev could create a game with the scale and presentation values of Baldur's Gate 3 is similarly absurd.
Please dont waste a bunch of our time trying to stubbornly argue that 450 people is a 'small' studio dude. Seriously.
naughty Dog is only 300 but they contracted out 2000 more to work on TLOU2.
I would agree that they aren’t some indie developer. But calling them full on AAA has a very different meaning. They’re just about breaching AAA size, smaller if they have divided their studio to handle more than 1 title.
Typically, unless I have something wrong, as for titles, the grading level is determined by how much funding the title has been afforded. Not the size of studio.